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Stop Timer
Posted: May 2nd, 2010, 8:46 pm
by Opel
Hey guys im wondering if it is possible to pause the timer i made so the person can see thier time when the press frag button. This is the code i use to destroy it so if it is possible how would i change it? If you dont get me here is a video.
http://www.xfire.com/video/29ad18/
Code: Select all
TimerButtonstop()
{
self endon("disconnect");
self endon("killed_player");
self endon("joined_spectators");
for(;;)
{
if( self fragButtonPressed() && self isOnGround() )
{
self thread removetimer();
wait 1;
}
wait 0.05;
}
}
removetimer()
{
self endon("disconnect");
self endon("killed_player");
self endon("joined_spectators");
self.timer destroy();
}
Re: Stop Timer
Posted: May 3rd, 2010, 2:33 am
by Drofder2004
where is the code for your timer?
All you are currently doing is destroying it (which looking at your code is going to cause "undefined object" errors.
Re: Stop Timer
Posted: May 3rd, 2010, 8:08 am
by Opel
here is the full script. some of it when out of line
Code: Select all
TimerButton()
{
self endon("disconnect");
self endon("killed_player");
self endon("joined_spectators");
check1 = false;
for(;;)
{
if( self useButtonPressed() && self isOnGround() )
{
check1 = true;
wait 0.5;
}
if( check1 && self attackButtonPressed() )
{
self thread timerstart();
wait 1;
check1 = false;
}
wait 0.05;
check1 = false;
}
}
TimerButtonstop()
{
self endon("disconnect");
self endon("killed_player");
self endon("joined_spectators");
for(;;)
{
if( self fragButtonPressed() && self isOnGround() )
{
self thread removetimer();
wait 1;
}
wait 0.05;
}
}
removetimer()
{
self endon("disconnect");
self endon("killed_player");
self endon("joined_spectators");
self.timer destroy();
}
timerstart()
{
self endon("disconnect");
self endon("killed_player");
self endon("joined_spectators");
self endon("stop_timer");
self.timer = newHudElem(self);
self.timer.alignX = "center";
self.timer.alignY = "middle";
self.timer.horzAlign = "center";
self.timer.vertAlign = "top";
self.timer.y = 100;
self.timer.fontScale = 1.6;
self.timer.color = (0.8, 1.0, 0.8);
self.timer.font = "objective";
self.timer.glowColor = (0.3, 0.6, 0.3);
self.timer.glowAlpha = 1;
//self.timer SetPulseFX( 30, 900000, 700 );//something, decay start, decay duration
self.timer.hidewheninmenu = true;
self.timer.label = &"Time ";
self.timer SetTenthsTimerUp( 1 );
}
Re: Stop Timer
Posted: May 4th, 2010, 12:24 pm
by Drofder2004
I personally would change your method of doing it and creating your own timer.
Code: Select all
self endon("end_time")
self.timer = 0;
time = 0.1;
while(1)
{
wait time;
self.timer += time;
}
Use that is the value of a HUD element and then, when doing a 'self notify' you will stop the counter and the time will be kept on the elem until you destroy that.
Re: Stop Timer
Posted: May 10th, 2010, 4:07 pm
by Opel
Thanks mate. Just had time to try it and it works great