mp_vs_gaps_v4 - same idea ?

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mp_vs_gaps_v4 - same idea ?

Post by |Master| » April 8th, 2010, 7:52 am

Noticed something in the map. :shock:

Image at the end of the map (mp_vs_gaps_v4)

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:shock:

Stolen idea from my map cleopatra ?

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it has the same killtrigger effects as my maze does :? just on other places.
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Re: mp_vs_gaps_v4 - same idea ?

Post by R4d0xZz » April 8th, 2010, 9:11 am

i know its the same ... it was just a fun map for me and my clan .. later i released that map and forgot that you have the same in your map . :lol:
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Re: mp_vs_gaps_v4 - same idea ?

Post by |Master| » April 8th, 2010, 10:36 am

well it annoys me a bit :?. But use your own ideas next time. It's not fun if you see your ideas in other maps.
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Re: mp_vs_gaps_v4 - same idea ?

Post by Rezil » April 8th, 2010, 1:50 pm

|Master| wrote:well it annoys me a bit :?. But use your own ideas next time. It's not fun if you see your ideas in other maps.
Your idea is hardly new or original, platforms with killtriggers have been around in maps since cod1.
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Re: mp_vs_gaps_v4 - same idea ?

Post by |Master| » April 8th, 2010, 2:23 pm

Rez|l wrote:
|Master| wrote:well it annoys me a bit :?. But use your own ideas next time. It's not fun if you see your ideas in other maps.
Your idea is hardly new or original, platforms with killtriggers have been around in maps since cod1.
True but the map used the same technic as i did, a line from 3 platforms with killtriggers situated on it.
But it's alright.
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Re: mp_vs_gaps_v4 - same idea ?

Post by Hoogie » April 8th, 2010, 2:40 pm

Congrats, both mazes suck equally.
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Re: mp_vs_gaps_v4 - same idea ?

Post by [SoE]_Zaitsev » April 8th, 2010, 2:43 pm

I remember something like this in some CoD1 maps I played.
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Re: mp_vs_gaps_v4 - same idea ?

Post by Rezil » April 8th, 2010, 3:20 pm

Hoogie wrote:Congrats, both mazes suck equally.
I lol'd.
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Re: mp_vs_gaps_v4 - same idea ?

Post by |Master| » April 8th, 2010, 3:27 pm

Rez|l wrote:
Hoogie wrote:Congrats, both mazes suck equally.
I lol'd.
They didn't lol, hoogie you just don't like the mazes cause it takes much time and your a person with a low ammount of patient 8) .
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Re: mp_vs_gaps_v4 - same idea ?

Post by Pedsdude » April 8th, 2010, 4:07 pm

Hoogie wrote:Congrats, both mazes suck equally.
Hahaha.
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Re: mp_vs_gaps_v4 - same idea ?

Post by |Master| » April 8th, 2010, 4:34 pm

Pedsdude wrote:
Hoogie wrote:Congrats, both mazes suck equally.
Hahaha.
don't laugh, peds :( meanie.
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Re: mp_vs_gaps_v4 - same idea ?

Post by Soviet » April 8th, 2010, 4:53 pm

Hoogie wrote:Congrats, both mazes suck equally.
This.
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Re: mp_vs_gaps_v4 - same idea ?

Post by XeloX » April 8th, 2010, 4:56 pm

actually, mazes do suck.. i made the mistake of putting one in my first map.
The reason behind them sucking is that it takes 0% skill to complete a maze.... 0%
All it does is make the map longer in an annoying way.

just my $0,02
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Re: mp_vs_gaps_v4 - same idea ?

Post by |Master| » April 8th, 2010, 4:57 pm

Soviet wrote:
Hoogie wrote:Congrats, both mazes suck equally.
This.
This, yes lol :P
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Re: mp_vs_gaps_v4 - same idea ?

Post by [SoE]_Zaitsev » April 8th, 2010, 5:21 pm

I do like the way of putting a maze in the map. And make the exit directly at the start like in the funny picture thread :D
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