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Re: Using a trigger to get ammo 0
Posted: March 30th, 2010, 11:00 pm
by Oi!mel
Code: Select all
knifeonly()
{
while(1)
{
self waittill( "trigger", other );
other setweaponammoclip("m16_mp", 0);
other setweaponammostock("m16_mp", 0);
}
}
Thats my script.
Re: Using a trigger to get ammo 0
Posted: March 30th, 2010, 11:03 pm
by Oi!mel
hu? mp5 works.
Code: Select all
knifeonly()
{
while(1)
{
self waittill( "trigger", other );
other setweaponammostock("m16_mp", 0);
other setweaponammoclip("m16_mp", 0);
other setweaponammostock("mp5_mp", 0);
other setweaponammoclip("mp5_mp", 0);
}
}
Re: Using a trigger to get ammo 0
Posted: March 30th, 2010, 11:07 pm
by Oi!mel
ok, i got it. Ive used a class with grenade launcher.
This works now.
Code: Select all
knifeonly()
{
while(1)
{
self waittill( "trigger", other );
other setweaponammostock("m16_mp", 0);
other setweaponammoclip("m16_mp", 0);
other setweaponammoclip("m16_gl_mp", 0);
other setweaponammostock("mp5_mp", 0);
other setweaponammoclip("mp5_mp", 0);
}
}
Re: Using a trigger to get ammo 0
Posted: March 30th, 2010, 11:14 pm
by Oi!mel
Totally forgot to thank you. So... Thank you xD
Re: Using a trigger to get ammo 0
Posted: March 30th, 2010, 11:57 pm
by Oi!mel
Do you know whats the name of the stun grenade? Can't find it. Thanks
Re: Using a trigger to get ammo 0
Posted: March 31st, 2010, 8:24 pm
by Drofder2004
Oi!mel wrote:Do you know whats the name of the stun grenade? Can't find it. Thanks
concussion_grenade_mp