jm_defrag or quaked w/e
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jm_defrag or quaked w/e
I am working at the moment on a new cod2 map. It will be in quake style.
Here a short video, pictures later:
http://de.xfire.com/video/22b474/
testvideo of a part of the map:
http://de.xfire.com/video/21ac2f/
pictures:
Here a short video, pictures later:
http://de.xfire.com/video/22b474/
testvideo of a part of the map:
http://de.xfire.com/video/21ac2f/
pictures:
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: jm_defrag or quaked w/e
Ok I've tested it so far.
This is gonna be really nice map, including a lot of scripting, really quake style because there are high bouncing jumps
and stuff like that, u know. But yesterday I couldn't join them I had to test it offline because lol Im banned on CJ server for no reason, but whatever.
There are few jumps impossible, but as Leviathan said yesterday there could be problems with MoveGravity because it acts different on differents PC's.
Map style is really ok, doesn't seem really realistic, but I think that was purpose of the mapper. Makes it really fun, because it isnt.
I won't be talking about the gameplay, there are a lot of bouncing jumps, moving platforms, what makes the map hardly, and more fun.
Youre mapping good so far mate, I heard thats just the begining of the map and you have some really nice ideas.
Keep it up, Lev!
Cheers
This is gonna be really nice map, including a lot of scripting, really quake style because there are high bouncing jumps
and stuff like that, u know. But yesterday I couldn't join them I had to test it offline because lol Im banned on CJ server for no reason, but whatever.
There are few jumps impossible, but as Leviathan said yesterday there could be problems with MoveGravity because it acts different on differents PC's.
Map style is really ok, doesn't seem really realistic, but I think that was purpose of the mapper. Makes it really fun, because it isnt.
I won't be talking about the gameplay, there are a lot of bouncing jumps, moving platforms, what makes the map hardly, and more fun.
Youre mapping good so far mate, I heard thats just the begining of the map and you have some really nice ideas.
Keep it up, Lev!
Cheers
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Re: jm_defrag or quaked w/e
OMG looks awesome! I had a simmilar idea with the bouncing platforms but you've implemented it much better than me.
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[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: jm_defrag or quaked w/e
Looks really similar to quake
Good job. Its always hard to duplicate something from another game.
Good job. Its always hard to duplicate something from another game.
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Re: jm_defrag or quaked w/e
Looks weird, and that's a good thing!
matt101harris wrote:big cock was the first thing that came to my head lol
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Re: jm_defrag or quaked w/e
Update
+ finally figured out how to completely control the power of the bounce :DD
+ added additional blocks, see vid + scripting
+ added red blocks and jumppads, will be available when you've finished the map, there will be some platforms and pads so you can fully free jump through the map or bounce etc...
# fixed reset for the up/down platforms
# fixed bouncing castle
Scripting for the orange part (without the jumppads):
466 lines
http://de.xfire.com/video/22e915/
+ finally figured out how to completely control the power of the bounce :DD
+ added additional blocks, see vid + scripting
+ added red blocks and jumppads, will be available when you've finished the map, there will be some platforms and pads so you can fully free jump through the map or bounce etc...
# fixed reset for the up/down platforms
# fixed bouncing castle
Scripting for the orange part (without the jumppads):
466 lines
http://de.xfire.com/video/22e915/
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: jm_defrag or quaked w/e
Looks good
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[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
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[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
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Re: jm_defrag or quaked w/e
Even better, awesome. I'll click you on xfire when you will be online.
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Re: jm_defrag or quaked w/e
Why the f*ck has it taken people so long to incorporate this idea?Lev!athan wrote:+ finally figured out how to completely control the power of the bounce :DD
The code has been staring us in the face since vCoD
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Re: jm_defrag or quaked w/e
Did you get this radiusdamage idea from the Brax Zombie mod?
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Re: jm_defrag or quaked w/e
Nah i've played some time ago a vcod map with those bounces, and remade them kinda, but with the hint from braX. I've made the bounce more controllable. And it's playerfinishdamage
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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Re: jm_defrag or quaked w/e
Yep, I was thinking to myself how you would incorporate this idea, and then after watching the video, it was clearly damage based knockback. Never played any zombie mod so have never seen this incorporated before.Lev!athan wrote:And it's playerfinishdamage
Any new screenies, as this is looking nice.
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Re: jm_defrag or quaked w/e
Maybe this week. Had to ear some money and party.
THAT HANDS WERE NOT TRACED!
visit my blog: Link
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
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Re: jm_defrag or quaked w/e
Selling drugs at the party ?
matt101harris wrote:big cock was the first thing that came to my head lol
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