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can't compile

Posted: December 29th, 2009, 11:49 am
by Rukariox
hi,

I can't compile my map.
i read somewhere that you can't have a brush bigger than 2000
but i'm sure much maps have the skybox bigger than 2000 units
can anyone explain?

Re: can't compile

Posted: December 29th, 2009, 3:00 pm
by Drofder2004
Is this CoD1?

You can make a skybox out of an unlimited amount of brushes, as long as the brush is consistent and not broken.
So, you can place a brush and then place a second brush to its side, as long as the sides are touching and the brush is textured correctly.

Do you get any errors on the compile?

Re: can't compile

Posted: December 29th, 2009, 4:36 pm
by waywaaaard
Please post compile log.

Re: can't compile

Posted: December 30th, 2009, 5:02 am
by oppdelta
The skybox brushes can be as big as you want.

And you can have brushes bigger than 2000...it's just really not recommended.

Re: can't compile

Posted: December 30th, 2009, 12:33 pm
by Rukariox
Sorry i'm a bit newb in this.. how do you make a compile log??
and yes this is CoD 1.

Re: can't compile

Posted: December 30th, 2009, 1:34 pm
by waywaaaard
If you use the normal modtools add in the compile.bat a "pause" in the very last line and then the window won't close until you press a key . Now you can rightclick and select and copy all

Re: can't compile

Posted: December 30th, 2009, 2:28 pm
by Rukariox
okay i did that and it says:
code bug: triangulation failed!

Re: can't compile

Posted: December 30th, 2009, 4:19 pm
by Rezil
Delete any oddly shaped brushes or brushes which don't have their edges lined up with the grid, then try compiling again.

Re: can't compile

Posted: December 31st, 2009, 12:09 pm
by Rukariox
I have searched for pretty long time but couldn't find anythying.
any ideas?