Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!
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Rukariox
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Post
by Rukariox » October 23rd, 2009, 11:52 am
Hi,
I just started scripting and created my own.
it's a pretty simple script but it doesn't even work
here is the code
Code: Select all
main()
{
thread Door();
}
Door()
{
Door = getent ("Door1","targetname");
trigger = getent ("trig_door1","targetname");
while(1)
{
trigger waittill ("trigger");
Door moveZ (-88,2,0.5,0.5);
wait(5);
Door moveZ (88,2,0.5,0.5);
Door waittill ("movedone");
}
}
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Rezil
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Post
by Rezil » October 23rd, 2009, 1:09 pm
Check if your targetnames match those in Radiant.
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I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Rukariox
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Post
by Rukariox » October 23rd, 2009, 5:01 pm
all the targetnames are correct.
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Nightmare
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Post
by Nightmare » October 23rd, 2009, 6:26 pm
Are you sure that the file is an actual gsc file and not a text file with the extension .gsc.txt?
Also, check to make sure it's in the right spot, right beside the BSP file in the maps/mp.
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Drofder2004
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by Drofder2004 » October 23rd, 2009, 7:57 pm
origins/script_origins correctly setup?
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Rukariox
- CJ Wannabe
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- Joined: July 30th, 2009, 7:30 pm
Post
by Rukariox » October 23rd, 2009, 8:57 pm
maybe i know what is wrong...
i think the gsc file doesn't start..
but if you have a map called Door and a Door.gsc file will it launch the gsc file automaticly??
and btw is the script correct??
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waywaaaard
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by waywaaaard » October 24th, 2009, 2:14 pm
please ensure you have the windows folder options - hide file extenions for known files off, otherwise you have a Doors.gsc.txt and it won't be loaded
test your gsc with a simple
wait 5;
iprintbold("testmessage");
and look if something appears
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Rukariox
- CJ Wannabe
- Posts: 34
- Joined: July 30th, 2009, 7:30 pm
Post
by Rukariox » October 25th, 2009, 7:56 pm
working now thx all
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