I wanna make a wall explode by triggering a bomb. I followed a tutorial by it's instructions and tried the script. The script didn't work, now I got some help from megazor and the CJ team, and now it's already better, but I still need some help at one part.
When I trigger the bomb, The perfect wall disappears, I hear an explosion sound, I also do see an explosion but not at the place where the perfect wall was, it's somewhere in the back of the map .
I hope anyone knows what the problem is. Here's my script:
Thx alot!main()
{
maps\mp\_load::main();
precacheModel("xmodel/bomb");
level._effect["wallexplosion"] = loadfx("fx/explosions/mp_bomb.efx");
level._effect["wallexplosion2"] = loadfx("fx/explosions/explosion1_heavy.efx");
game["allies"] = "american";
game["axis"] = "german";
game["american_soldiertype"] = "airborne";
game["american_soldiervariation"] = "normal";
game["german_soldiertype"] = "fallschirmjagergrey";
game["german_soldiervariation"] = "normal";
game["attackers"] = "allies";
game["defenders"] = "axis";
thread wallbomb();
}
wallbomb()
{
lol = loadfx("fx/explosions/mp_bomb.efx");
lal = loadfx("fx/explosions/explosion1_heavy.efx");
bomb = getent ("wallbomb","targetname");
bomb.trigger = getent (bomb.target,"targetname");
wallbefore = getent ("wallbefore","targetname");
wallafter = getent ("wallafter","targetname");
wallafter hide();
bomb.trigger waittill ("trigger",other);
bomb playsound ("MP_bomb_plant");
bomb.trigger delete();
bomb setmodel ("xmodel/bomb");
wait 0.5;
bomb playLoopSound("bomb_tick");
wait 5;
bomb stopLoopSound("bomb_tick");
bomb delete();
playfx(lol, wallbefore.origin);
playfx(lal, wallbefore.origin);
radiusDamage(origin, 500, 2000, 1000);
wallafter show();
wallbefore delete();
}