[CoD2]jm_renaissance
Moderator: Core Staff
Re: [CoD2]jm_renaissance
ookay, but why don't you said, who made those lampposts?
Floater was, and manyy thanks for thoose:):) It won't be too complicated, but big doors, and entraces to somewhere, will work like a telelport. So if you go inside somewhere you'll be teleported into a new place, so it'll like a quest:D
Floater was, and manyy thanks for thoose:):) It won't be too complicated, but big doors, and entraces to somewhere, will work like a telelport. So if you go inside somewhere you'll be teleported into a new place, so it'll like a quest:D
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Re: [CoD2]jm_renaissance
looks very cool!
matt101harris wrote:big cock was the first thing that came to my head lol
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Re: [CoD2]jm_renaissance
mh I dont like mmorpgs - but I will try nevertheless
THAT HANDS WERE NOT TRACED!
visit my blog: Link
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: [CoD2]jm_renaissance
Mate that map is soooo impressive!
But really pretty hard anyways...
We've been fucking for hours to find all these keys and crystals...Float, me, rifle and kjx
Really nice one creep... Keep maping!
But really pretty hard anyways...
We've been fucking for hours to find all these keys and crystals...Float, me, rifle and kjx
Really nice one creep... Keep maping!
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Re: [CoD2]jm_renaissance
Look impressive. Will comment as soon as I've tested it.
EDIT:
Holy shit it's huge. I found the office(wheeee my textures xD) and the crystal. It's a great map, maybe a bit too complicated with the keys being the same color and a bit confusing where each key goes. Overall it's very impressive. Good job!
EDIT:
Holy shit it's huge. I found the office(wheeee my textures xD) and the crystal. It's a great map, maybe a bit too complicated with the keys being the same color and a bit confusing where each key goes. Overall it's very impressive. Good job!
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [CoD2]jm_renaissance
Thankss:) and I didn't know which texture who made :S:D So thanks evrrybody
EDIT!
Ohh my god:D I found 1 mistake, that makes the map unfinishable... (one of the doors not opening....I wrote tragetname and not targetname in map xD)
here is the fixed version... :S
Download
EDIT!
Ohh my god:D I found 1 mistake, that makes the map unfinishable... (one of the doors not opening....I wrote tragetname and not targetname in map xD)
here is the fixed version... :S
Download
Re: [CoD2]jm_renaissance
I know that u use my textures......Because it is non coliding water texture...That wall where's pool
But dont worry, you can use my textures if u like it
But dont worry, you can use my textures if u like it
Re: [CoD2]jm_renaissance
:O that's in cod2 basicly:D simply decal for walls But I know I used some of yours too, so thanks anyway:D in fixed version, I wrote your name into end script
Re: [CoD2]jm_renaissance
Ohh, 250 fps I will give it a whack none-the-less, might use zfar and stuff.
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Re: [CoD2]jm_renaissance
found a way out of the map, very simple, i will upload a screenshot if i can later.
JDogg: 'I have a video of me pissing, wanna see?'
Re: [CoD2]jm_renaissance
i found 2 ways out of map, 1 way over the walls and roofs (HUGE sc) 1 or 2 big sc's and 3-4 small
i made demos, xfire me to send you
also found some small bugs:
1 door teleports you at the place where u stand, not on the other side
some texture bugs - decals, overlapping textures
you didn't build the map from caulk --> less fps
you didn't portal the map --> less fps
the map is very big --> less fps
i dont think many ppl will be able to get 250 fps which is required to play :S
it's very confusing where to use each key, the help text confused me even more (where's the fuckin castle, oh, lol, the East guard's tower is actually located in the west part etc) it'll be a good idea to write the name of each place over the door and make keys different colours to be more clear... it took me 3 hours to finish the map, most of the time walking around with noclip and searching for doors
i wasn't on loading screen naah, im jokin , i dont want it but u just had said u'll add me there
you used custom textures by rezil and pnin, got my idea for making water and my close_eyes script
also "Whoa you found Creep's office" sounds familliar
now what i liked:
nice design at some places - the key chests, the gate of hell, and some others
you removed the torches xD
the overall design is very nice
the w.o.w. ambient sound fits well the map
nice ideas: the 90 degree turn bounce, the end cap bounce, the rpg thing with keys
the map is definetely worth playing but maybe you should make a fixed version
(why didnt you give it to us to test it before releasing it to public?? )
i made demos, xfire me to send you
also found some small bugs:
1 door teleports you at the place where u stand, not on the other side
some texture bugs - decals, overlapping textures
you didn't build the map from caulk --> less fps
you didn't portal the map --> less fps
the map is very big --> less fps
i dont think many ppl will be able to get 250 fps which is required to play :S
it's very confusing where to use each key, the help text confused me even more (where's the fuckin castle, oh, lol, the East guard's tower is actually located in the west part etc) it'll be a good idea to write the name of each place over the door and make keys different colours to be more clear... it took me 3 hours to finish the map, most of the time walking around with noclip and searching for doors
i wasn't on loading screen naah, im jokin , i dont want it but u just had said u'll add me there
you used custom textures by rezil and pnin, got my idea for making water and my close_eyes script
also "Whoa you found Creep's office" sounds familliar
now what i liked:
nice design at some places - the key chests, the gate of hell, and some others
you removed the torches xD
the overall design is very nice
the w.o.w. ambient sound fits well the map
nice ideas: the 90 degree turn bounce, the end cap bounce, the rpg thing with keys
the map is definetely worth playing but maybe you should make a fixed version
(why didnt you give it to us to test it before releasing it to public?? )
Re: [CoD2]jm_renaissance
ohh omg, 1000sorry for loading screen :SS:SS I forgot it :SSSS
I didn't make test because, thomy wanted to make a new mappack for his server, and only my map was missed :S
I didn't make test because, thomy wanted to make a new mappack for his server, and only my map was missed :S
Re: [CoD2]jm_renaissance
I find this map extremely hard.
JDogg: 'I have a video of me pissing, wanna see?'
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