[CoD2]jm_renaissance

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Creep
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Re: [CoD2]jm_renaissance

Post by Creep » December 22nd, 2008, 1:05 pm

ookay, but why don't you said, who made those lampposts? :)
Floater was, and manyy thanks for thoose:):) It won't be too complicated, but big doors, and entraces to somewhere, will work like a telelport. So if you go inside somewhere you'll be teleported into a new place, so it'll like a quest:D
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Re: [CoD2]jm_renaissance

Post by Creep » December 27th, 2008, 7:17 pm

some new shots :)

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Re: [CoD2]jm_renaissance

Post by Creep » January 2nd, 2009, 1:58 pm

The map is complete

DOWNLOAD

It's 30 MB and like an MMORPG. The map made for 250fps.
Last edited by Creep on January 3rd, 2009, 8:31 am, edited 1 time in total.
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Re: [CoD2]jm_renaissance

Post by [SoE]_Zaitsev » January 2nd, 2009, 3:06 pm

looks very cool!
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Re: [CoD2]jm_renaissance

Post by waywaaaard » January 2nd, 2009, 7:55 pm

mh I dont like mmorpgs - but I will try nevertheless
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Re: [CoD2]jm_renaissance

Post by Pnin » January 3rd, 2009, 12:16 am

Mate that map is soooo impressive! :D
But really pretty hard anyways...

We've been fucking for hours to find all these keys and crystals...Float, me, rifle and kjx :D
Really nice one creep...:D Keep maping!

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Re: [CoD2]jm_renaissance

Post by Rezil » January 3rd, 2009, 12:38 am

Look impressive. Will comment as soon as I've tested it.

EDIT:

Holy shit it's huge. I found the office(wheeee my textures xD) and the crystal. It's a great map, maybe a bit too complicated with the keys being the same color and a bit confusing where each key goes. Overall it's very impressive. Good job! :)
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Re: [CoD2]jm_renaissance

Post by Creep » January 3rd, 2009, 7:41 am

Thankss:) and I didn't know which texture who made :S:D So thanks evrrybody :)

EDIT!

Ohh my god:D I found 1 mistake, that makes the map unfinishable... :( (one of the doors not opening....I wrote tragetname and not targetname in map xD)

here is the fixed version... :S

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Re: [CoD2]jm_renaissance

Post by Pnin » January 3rd, 2009, 12:10 pm

I know that u use my textures......Because it is non coliding water texture...That wall where's pool :D
But dont worry, you can use my textures if u like it :D

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Re: [CoD2]jm_renaissance

Post by Creep » January 3rd, 2009, 1:17 pm

:O that's in cod2 basicly:D simply decal for walls :D But I know I used some of yours too, so thanks anyway:D in fixed version, I wrote your name into end script :)
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Re: [CoD2]jm_renaissance

Post by Coontang » January 3rd, 2009, 1:57 pm

Ohh, 250 fps :( I will give it a whack none-the-less, might use zfar and stuff.
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Re: [CoD2]jm_renaissance

Post by Coontang » January 3rd, 2009, 3:02 pm

found a way out of the map, very simple, i will upload a screenshot if i can later.
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Re: [CoD2]jm_renaissance

Post by floater » January 3rd, 2009, 7:22 pm

i found 2 ways out of map, 1 way over the walls and roofs (HUGE sc) 1 or 2 big sc's and 3-4 small :D
i made demos, xfire me to send you
also found some small bugs:
1 door teleports you at the place where u stand, not on the other side
some texture bugs - decals, overlapping textures
you didn't build the map from caulk --> less fps
you didn't portal the map --> less fps
the map is very big --> less fps
i dont think many ppl will be able to get 250 fps which is required to play :S
it's very confusing where to use each key, the help text confused me even more :D (where's the fuckin castle, oh, lol, the East guard's tower is actually located in the west part etc) :D it'll be a good idea to write the name of each place over the door and make keys different colours to be more clear... it took me 3 hours to finish the map, most of the time walking around with noclip and searching for doors :roll:
i wasn't on loading screen :D naah, im jokin , i dont want it but u just had said u'll add me there
you used custom textures by rezil and pnin, got my idea for making water and my close_eyes script :D
also "Whoa you found Creep's office" sounds familliar :D

now what i liked:
nice design at some places - the key chests, the gate of hell, and some others
you removed the torches xD
the overall design is very nice :)
the w.o.w. ambient sound fits well the map
nice ideas: the 90 degree turn bounce, the end cap bounce, the rpg thing with keys

the map is definetely worth playing but maybe you should make a fixed version
(why didnt you give it to us to test it before releasing it to public?? :D )

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Re: [CoD2]jm_renaissance

Post by Creep » January 4th, 2009, 8:17 am

ohh omg, 1000sorry for loading screen :SS:SS I forgot it :SSSS
I didn't make test because, thomy wanted to make a new mappack for his server, and only my map was missed :S
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Re: [CoD2]jm_renaissance

Post by Coontang » January 4th, 2009, 1:45 pm

I find this map extremely hard.
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