[CoD2]jm_renaissance

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Re: [CoD2]jm_renaissance

Post by floater » December 16th, 2008, 9:43 pm

the stone textures are realistic but i just dont like them...
and i hope you will put enough lights in the final version, screenies are pretty dark

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Re: [CoD2]jm_renaissance

Post by Innkeeper » December 17th, 2008, 6:07 am

ewww ugly lamps :P
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Re: [CoD2]jm_renaissance

Post by Creep » December 17th, 2008, 3:11 pm

yes, I'll make much more lights, but I don't want to wait for convert a lot with full lights :)
and lamps, omfg, make better ones... and I'll use that...
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Re: [CoD2]jm_renaissance

Post by [SoE]_Zaitsev » December 17th, 2008, 3:45 pm

Innkeeper wrote:ewww ugly lamps :P
:lol:
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Re: [CoD2]jm_renaissance

Post by Innkeeper » December 18th, 2008, 12:52 am

lol idk how to map :P
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Re: [CoD2]jm_renaissance

Post by Kryptonic » December 18th, 2008, 2:08 pm

Then why do you comment? ;)

Nice one Creepy!
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Re: [CoD2]jm_renaissance

Post by Coontang » December 18th, 2008, 5:09 pm

He wanted a free post count :twisted:

By the way, I dont see why everyone hates the lampposts, I think theyre pretty neat, GJ creep :)
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Re: [CoD2]jm_renaissance

Post by Innkeeper » December 19th, 2008, 12:50 am

lol i was just making fun of how everyone else was hating on the lamps :P
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Re: [CoD2]jm_renaissance

Post by Soviet » December 19th, 2008, 12:57 am

not bad looking, but to be honest the lamp posts kinda look shitty...

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Re: [CoD2]jm_renaissance

Post by waywaaaard » December 19th, 2008, 2:13 pm

jimbojetuk wrote:He wanted a free post count :twisted:

By the way, I dont see why everyone hates the lampposts, I think theyre pretty neat, GJ creep :)

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Re: [CoD2]jm_renaissance

Post by Creep » December 20th, 2008, 1:42 pm

Now I decided to make it more interactiv. After than I finished the full city(it's at about 70%) I'll make it like an mmorpg. You need to return places, to get items, that you can't get before, because u hadn't the key for the door. There will be 5 or 6 big outdoor places, and you need to jump inside the walls, or underground, to there, but if you reach one of them, you can find key in that area, that opens the big doors, so you can easily ply outdoor places than.. there will be a lot's of keys(it will give you an info about it when you pick up) and if you collect em all, you need to go back to ... the gate of hell ;) I'll make some new pics today ;):)

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Re: [CoD2]jm_renaissance

Post by [SoE]_Zaitsev » December 20th, 2008, 8:10 pm

Sounds interesting.
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [CoD2]jm_renaissance

Post by Coontang » December 20th, 2008, 9:19 pm

It looks cool, dont make it too complicated though! Keep it nice and simple but pleasing to the eye :)
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Re: [CoD2]jm_renaissance

Post by Innkeeper » December 21st, 2008, 8:01 am

i noticed that some of the lamp posts werent too pleasing to the eye :(
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Re: [CoD2]jm_renaissance

Post by floater » December 21st, 2008, 3:54 pm

Innkeeper wrote:i noticed that some of the lamp posts werent too pleasing to the eye :(
get lost :D you're not funny

the new lampposts are really good
they look like the stock lamp models and i dont think something much better can be made out of brushes
they arent rectangular and the textures are nice

@ creep, good job, i dunno how you've made that glass part on top but it looks nice :)

about the rpg idea, sounds good but dont make it too complicated ;)

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