[CoD:WaW] mp_gap

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_DanTheMan_
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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 29th, 2008, 4:57 am

Well, I thought it to be obvious that you would need to run the CJ mod first, because you DID put files in its folder. :P
And, if you want other maps to display, remove the .arena file, but put if back if you want to play Gap, thought you can do /devmap mp_castle or any other bsp name, and it will still load, just not display in the menu.
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Re: [CoD:WaW] mp_gap

Post by steveuk » November 29th, 2008, 8:46 am

_DanTheMan_ wrote:Well, I thought it to be obvious that you would need to run the CJ mod first, because you DID put files in its folder. :P
And, if you want other maps to display, remove the .arena file, but put if back if you want to play Gap, thought you can do /devmap mp_castle or any other bsp name, and it will still load, just not display in the menu.

LOL MP_Castle is a JOKE.lol i rather play CodWaW MP_Georgian Bay, ive stuck the link in the Custom map jumps, if ya want it... So whats ya next map going to be.?????

Steve

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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 29th, 2008, 4:53 pm

steveuk wrote:So whats ya next map going to be.?????
Lol? Who said I was making another map. :P
If anything it will be a non jump map.
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Re: [CoD:WaW] mp_gap

Post by steveuk » November 29th, 2008, 7:13 pm

_DanTheMan_ wrote:
steveuk wrote:So whats ya next map going to be.?????
Lol? Who said I was making another map. :P
If anything it will be a non jump map.
Well Get mapping. NOW...lol we need more maps jumping ot non-jumping..

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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 29th, 2008, 7:15 pm

steveuk wrote:Well Get mapping. NOW...
Rofl.
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Re: [CoD:WaW] mp_gap

Post by steveuk » November 29th, 2008, 7:27 pm

Nearly got all way to first level which was the very first time, just didnt set the time long enough..lol
And With any cheats /Devmap running....

Will play some more later tonite. just hope it be on Codjumper Server soon with Working Save-mod.
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Not sure if it's me or not but seem like the platforms are slightly further appart..?? Are they oram im imagineing it.

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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 29th, 2008, 7:38 pm

steveuk wrote:Nearly got all way to first level which was the very first time, just didnt set the time long enough..lol
And With any cheats /Devmap running....

Will play some more later tonite. just hope it be on Codjumper Server soon with Working Save-mod.
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Not sure if it's me or not but seem like the platforms are slightly further appart..?? Are they oram im imagineing it.
Firstly, I don't think they would add it yet unless they feel like updating it every time there is an update, because it IS beta until further notice.
Second, lol my records 308. :)
Third, every jump you do gets 1 unit farther apart. (230 is 230 units apart, 231 is 231 units apart, so on.)
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steveuk
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Re: [CoD:WaW] mp_gap

Post by steveuk » November 29th, 2008, 7:50 pm

Thought so, thats why it so bloody hard to make the jumps..lol
i tried at 250 & 333 (Not sure if im getting 333) with com_maxfps XXX but im going to do my bloody hardest to at least compleate the first section this weekend..

nice map tho, (I like it) lucky for the Savepostion mod, i dont have to keep swimming back to the beginning and start over again.lol

Steve

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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 29th, 2008, 8:31 pm

steveuk wrote:i tried at 250 & 333 (Not sure if im getting 333) with com_maxfps XXX
If your using devmap, just do "/set cl_wadeFps 1" (Without the "")
steveuk wrote:but im going to do my bloody hardest to at least compleate the first section this weekend..
By first section do you mean 230? Because 230 isn't about strafing... it's about timing your jumps. (you can do all of 230 without even turning your mouse.)
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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 29th, 2008, 8:40 pm

New update out...
What this does is now you no longer need an .iwd file, so if you download it, make sure you delete all previous mp_gap files before you "install" it!
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steveuk
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Re: [CoD:WaW] mp_gap

Post by steveuk » November 29th, 2008, 10:54 pm

_DanTheMan_ wrote:New update out...
What this does is now you no longer need an .iwd file, so if you download it, make sure you delete all previous mp_gap files before you "install" it!
Whats this Beta 3.??
Damm it lol another deleting of MP_Gap.lol oh well. never mind..lol

Steve

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Re: [CoD:WaW] mp_gap

Post by Soviet » November 29th, 2008, 10:56 pm

yea, that right click-delete-okay is really hard :roll:

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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 29th, 2008, 11:00 pm

Lol.
You know, you don't really HAVE to delete anything, it's just an update for a beta...
So until the final version is out, you have to do nothing. :P
What's really annoying me is I can't figure out how to get my minimap and loadscreen load, :x some DLL error with mod tools, which i think will need an update, and who knows when that will come out.
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Re: [CoD:WaW] mp_gap

Post by steveuk » November 29th, 2008, 11:30 pm

Ok got a problem here.?
When i i make server, then open game to connect to server i get his error message.

This is for internet server by the way.. Start game, run CODjumper mod, Run server as intrnet option/ open new game connect to server
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any idears on a fix.?

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Re: [CoD:WaW] mp_gap

Post by _DanTheMan_ » November 29th, 2008, 11:34 pm

Erm, my map doesn't use that folder at all, nor does it edit its files.
But if you want send me the .iwd in the error and I'll take a look.
DanTheMan@InfinityTutorials.com
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