COD:WaW Patch v1.1
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Re: COD:WaW Patch v1.1
you do it. I don't want to spend months converting every single detail of the cod4 maps into cod5.
Re: COD:WaW Patch v1.1
i would if i could get radiant workin on my pc, or if i had a clue how toSoviet wrote:you do it. I don't want to spend months converting every single detail of the cod4 maps into cod5.

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Re: COD:WaW Patch v1.1
download modtools -> install them (you need a proper installation of the game) and run radiant.exe located in the \bin dirMickDee wrote:i would if i could get radiant workin on my pc, or if i had a clue how toSoviet wrote:you do it. I don't want to spend months converting every single detail of the cod4 maps into cod5.
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Re: COD:WaW Patch v1.1
Are you saying Radiant is on the Disk.??? in the BIN folder.??? or you need to download from a site. If need to download from site whats the link if Radiant is avalible.?? And we are talking about CODWaW Radiant yes. Didnt think it is avalible yet.??
Steve
Steve
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Re: COD:WaW Patch v1.1
when it will be released you can download it - if the release modtools -.-
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Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality
Re: COD:WaW Patch v1.1
FFS, why dont they do things properly? It really gets under my skin when the professionaly game developers take the easy way out like that.Lev!athan wrote:they fixed the big round roof in makin and other things
they just placed killtriggers like in cod2

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Re: COD:WaW Patch v1.1
jimbojetuk wrote:FFS, why dont they do things properly? It really gets under my skin when the professionaly game developers take the easy way out like that.Lev!athan wrote:they fixed the big round roof in makin and other things
they just placed killtriggers like in cod2
Why? that's easy. its 1 word. Treyarch.

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Re: COD:WaW Patch v1.1
It is good that they fix it. But not for us.
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Re: COD:WaW Patch v1.1
OMG, spawn collision models! Anyone for Solo stackingLev!athan wrote:I dumped the mp_makin.gsc that is what I found
if anyone wants to have whole gsc just pm meCode: Select all
// round hut thread trigger_killer( (-9824, -16816, 328), 475, 227 ); // large and thin // tree blocker spawncollision("collision_geo_64x64x256","collider",(-7608.5, -16543, 371), (0, 135, 0)); // hut blocker spawncollision("collision_geo_128x128x128","collider",(-10085, -14817, 129), (0, 120, 0)); // round hut fence blockers spawncollision("collision_wall_256x256x10","collider",(-10072, -16352, 185), (0, 0, 0)); spawncollision("collision_wall_256x256x10","collider",(-9617, -17242, 407), (0, 25, 0));
edit:
I am not known to .ff so if I would make a mod I can put my modified mp_makin.gsc in that for jumping?


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