COD:WaW Patch v1.1

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Soviet
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Re: COD:WaW Patch v1.1

Post by Soviet » November 13th, 2008, 12:23 am

you do it. I don't want to spend months converting every single detail of the cod4 maps into cod5.

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Re: COD:WaW Patch v1.1

Post by MickDee » November 13th, 2008, 9:22 pm

Soviet wrote:you do it. I don't want to spend months converting every single detail of the cod4 maps into cod5.
i would if i could get radiant workin on my pc, or if i had a clue how to :/

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Re: COD:WaW Patch v1.1

Post by waywaaaard » November 13th, 2008, 11:08 pm

MickDee wrote:
Soviet wrote:you do it. I don't want to spend months converting every single detail of the cod4 maps into cod5.
i would if i could get radiant workin on my pc, or if i had a clue how to :/
download modtools -> install them (you need a proper installation of the game) and run radiant.exe located in the \bin dir
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Re: COD:WaW Patch v1.1

Post by steveuk » November 14th, 2008, 4:35 am

Are you saying Radiant is on the Disk.??? in the BIN folder.??? or you need to download from a site. If need to download from site whats the link if Radiant is avalible.?? And we are talking about CODWaW Radiant yes. Didnt think it is avalible yet.??

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Re: COD:WaW Patch v1.1

Post by waywaaaard » November 14th, 2008, 11:56 am

when it will be released you can download it - if the release modtools -.-
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Re: COD:WaW Patch v1.1

Post by Coontang » November 15th, 2008, 12:09 am

Lev!athan wrote:they fixed the big round roof in makin and other things
they just placed killtriggers like in cod2
FFS, why dont they do things properly? It really gets under my skin when the professionaly game developers take the easy way out like that.
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Re: COD:WaW Patch v1.1

Post by Infinite » November 15th, 2008, 3:50 am

jimbojetuk wrote:
Lev!athan wrote:they fixed the big round roof in makin and other things
they just placed killtriggers like in cod2
FFS, why dont they do things properly? It really gets under my skin when the professionaly game developers take the easy way out like that.

Why? that's easy. its 1 word. Treyarch.
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Re: COD:WaW Patch v1.1

Post by [SoE]_Zaitsev » November 15th, 2008, 11:21 am

It is good that they fix it. But not for us.
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Re: COD:WaW Patch v1.1

Post by Drofder2004 » November 15th, 2008, 4:36 pm

Lev!athan wrote:I dumped the mp_makin.gsc that is what I found

Code: Select all

	// round hut
	thread trigger_killer( (-9824, -16816, 328), 475, 227 );  // large and thin

	// tree blocker
	spawncollision("collision_geo_64x64x256","collider",(-7608.5, -16543, 371), (0, 135, 0));
	// hut blocker
	spawncollision("collision_geo_128x128x128","collider",(-10085, -14817, 129), (0, 120, 0));
	// round hut fence blockers
	spawncollision("collision_wall_256x256x10","collider",(-10072, -16352, 185), (0, 0, 0));
	spawncollision("collision_wall_256x256x10","collider",(-9617, -17242, 407), (0, 25, 0));
if anyone wants to have whole gsc just pm me

edit:
I am not known to .ff so if I would make a mod I can put my modified mp_makin.gsc in that for jumping?
OMG, spawn collision models! Anyone for Solo stacking :D
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