Page 3 of 3
Posted: September 9th, 2007, 12:19 pm
by waywaaaard
have a look at the sound tutorial from nightmare he explained all there
just create the "sound" folder in ur main dir and place the sound in there or in a other folder inside the "sound" folder
if u have a proper look at the csv (in the soundaliases) then it says somewhere name,sequence,file and so just put here for file the path blah.wav if it's in the sound folder or e.g. misc/blah.wav if the file is located in "sound/misc/blah.wav"
Posted: September 9th, 2007, 12:30 pm
by <LT>YosemiteSam[NL]
Aha..thx alot m8. It now works !!
Another question, when I test the map the playermodel has a purple-ish glow. Is this gone when you .iwd the map or is it a wrong setting in the compiler or radiant ?
Posted: September 10th, 2007, 2:33 pm
by All-Killer
I gave you the script, not drofder

But besides that, good job
And to your question. Sounds like:
1. No closing skybox
2. Compiled with no lightning
3. Wrong worldspawn settings
Check those and report back

Posted: September 10th, 2007, 2:39 pm
by <LT>YosemiteSam[NL]
oops sorry, but you both helped alot
Aha, probably the first one, that I don't have. I'll check it.
Edit : I Checked em but everything looks to be in order ??
This is my Worldspawn settings
Code: Select all
iwmap 4
// entity 0
{
"sunlight" "1.8"
"_color" ".85 .9 1"
"suncolor" "1 .95 .85"
"sundirection" "-40 -138 0"
"ambient" ".0"
"diffusefraction" ".56"
"sundiffusecolor" ".85 .9 1"
"classname" "worldspawn"
// brush 0
And I compile the light also. Or do I have to set the lightsettings in the compiler to extra ?
I closed the skybox also btw

Posted: September 11th, 2007, 11:56 am
by <LT>YosemiteSam[NL]
aha, I found out it has something to do with the vclog....haven't made one yet so I'll give that a try. I'll edit this post if it works.
Ok that only works with SP-maps
Now I'm lost.
EDIT!!!!!
Ok it's fixed now. I made a Mapname.grid and it works like a charm...oeoeoeeoe..nice color
