[COD4] Oldschool mp_Jump_masterz

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Re: [COD4] Oldschool mp_Jump_masterz

Post by XeloX » March 11th, 2010, 6:44 pm

Its a path xD not a maze or labyrinth... i always thought a labyrinth was a path but i seem to be wrong about that one.

So there is officially no maze in my map!! yeee!! :)
No need to start trollin or flaming here.


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Re: [COD4] Oldschool mp_Jump_masterz

Post by Hoogie » March 12th, 2010, 12:23 pm

Rez|l wrote:
Hoogie wrote:Make your own map if you don't like the ones that are out now :?
You talkin to me? :O
More in like general to everyone that is whining about the things he add on his own map.
If you one of them, then yes.
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Rezil » March 12th, 2010, 2:08 pm

Hoogie wrote:
Rez|l wrote:
Hoogie wrote:Make your own map if you don't like the ones that are out now :?
You talkin to me? :O
More in like general to everyone that is whining about the things he add on his own map.
If you one of them, then yes.
I lol'd. :)

http://www.codjumper.com/maps/index2.ph ... thor=Rez|l
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Re: [COD4] Oldschool mp_Jump_masterz

Post by waywaaaard » March 12th, 2010, 3:41 pm

calm down kids, everybody has to start :D
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Re: [COD4] Oldschool mp_Jump_masterz

Post by [SoE]_Zaitsev » March 12th, 2010, 6:09 pm

No need to act almighty Rez. Hoogie is right. Although your maps are great ;)

It's his own map, so he can choose what he puts in.

But I still believe invisible mazes suck, glad you took it out :roll:
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [COD4] Oldschool mp_Jump_masterz

Post by Hoogie » March 13th, 2010, 12:06 am

[SoE]_Zaitsev wrote:No need to act almighty Rez. Hoogie is right. Although your maps are great ;)
Never played your maps, probally not CoD4 maps then ^^
[SoE]_Zaitsev wrote:But I still believe invisible mazes suck, glad you took it out :roll:
If i understand it correctly there never was a maze in there. He just said it wrong, he meant a invicible path.
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Re: [COD4] Oldschool mp_Jump_masterz

Post by [SoE]_Zaitsev » March 13th, 2010, 12:17 am

So there's no invisible maze :D
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [COD4] Oldschool mp_Jump_masterz

Post by Rezil » March 13th, 2010, 2:51 pm

[SoE]_Zaitsev wrote:No need to act almighty Rez.
Didn't mean to act almighty, just pointing out that a maze has no place in a jump map - it's just artificially lengthening the play time(and even that's just on the first playthrough).
[SoE]_Zaitsev wrote:So there's no invisible maze :D
Hooray! :D
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [COD4] Oldschool mp_Jump_masterz

Post by Pedsdude » March 13th, 2010, 4:48 pm

Rez|l wrote:Didn't mean to act almighty, just pointing out that a maze has no place in a jump map - it's just artificially lengthening the play time(and even that's just on the first playthrough).
I agree - I had one all the way back in the days of peds_puzzle, but it was my first jump map and there weren't any others at the time to compare it to / use as a template for how jump maps should be set out, so I made one. I wouldn't dream of making one in my main jump map route these days.
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Re: [COD4] Oldschool mp_Jump_masterz

Post by waywaaaard » March 13th, 2010, 5:28 pm

Sin of one's youth, heh peds?
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

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Re: [COD4] Oldschool mp_Jump_masterz

Post by [SoE]_Zaitsev » March 13th, 2010, 5:41 pm

Also, Soviet his map Stronghold had a maze, but that wasn't invisible :D
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [COD4] Oldschool mp_Jump_masterz

Post by Pedsdude » March 13th, 2010, 5:58 pm

Lev!athan wrote:Sin of one's youth, heh peds?
Indeed, a lack of inexperience ;)
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Hoogie » March 13th, 2010, 6:08 pm

[SoE]_Zaitsev wrote:Also, Soviet his map Stronghold had a maze, but that wasn't invisible :D
mp_spacestation from Dan also has a visible maze ^^
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: [COD4] Oldschool mp_Jump_masterz

Post by Rezil » March 13th, 2010, 7:35 pm

[SoE]_Zaitsev wrote:Also, Soviet his map Stronghold had a maze, but that wasn't invisible :D
Ahh but in stronghold, you see the maze from the top, so you can manouver your way through it easily. ;)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [COD4] Oldschool mp_Jump_masterz

Post by [SoE]_Zaitsev » March 13th, 2010, 10:30 pm

Rez|l wrote:
[SoE]_Zaitsev wrote:Also, Soviet his map Stronghold had a maze, but that wasn't invisible :D
Ahh but in stronghold, you see the maze from the top, so you can manouver your way through it easily. ;)
Yeh I think that's what Soviet had planned all along.
matt101harris wrote:big cock was the first thing that came to my head lol

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