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Posted: June 10th, 2005, 3:12 pm
by Dan2k3k4
.dm_2 is fine tho

Posted: June 10th, 2005, 5:09 pm
by Pedsdude
Yep, in fact we'd probably prefer .dm_2 lol
Posted: June 10th, 2005, 7:50 pm
by Matrix
Sorry it will have to be Windows media now as i have had it recorded just waiting until i get the Files back to put on my FTP so u can all see it,
Many Thanks,
Matrix
Posted: June 11th, 2005, 5:17 pm
by Matrix
The Video Clips are hear:
I have paid for bandwidth so feel free to look at the video as much as you want
320 x 240 -
http://83.142.49.136/lodsquad/grinding/ ... 20x240.wmv
640 x 480 -
http://83.142.49.136/lodsquad/grinding/ ... 40x480.wmv
720 x 576 -
http://83.142.49.136/lodsquad/grinding/ ... 20x576.wmv
I recommenc the last one,
Also I dont no what had happened but i was in black, dont no why but who cares,
I tried to show you how to do it and there is no music on there,
i thought that it would put you off Looking at it.
Many Thanks,
Matrix
Posted: June 11th, 2005, 9:36 pm
by Koekie
pretty cool

Posted: June 12th, 2005, 3:03 pm
by Dan2k3k4
lol Nice one Matrix
and you were in Black cos the map had no lighting etc.

(you coulda just compiled it with only BSP ticked)

(Use CoDBuilder...)
Posted: June 12th, 2005, 5:45 pm
by Matrix
I do, but when i put a light id does it have to be scripted??
Many Thanks,
Matrix-*
Posted: June 12th, 2005, 6:25 pm
by Drofder2004
Matrix-jumper wrote:I do, but when i put a light id does it have to be scripted??
Many Thanks,
Matrix-*
WorldSpawnEditor = Install it and have a play about, this is the quickest and easiest way to give your map worldspawn values (lighting).
CoDUO Maker = Better than CoDBuilder (CoDBuilder is very buggy, this is a lot easier and less bugs. Do not be fooled by the title, this is for both CoD and UO.)
Posted: June 13th, 2005, 11:00 am
by Matrix
I had the second one, But thi worldspawn might help :>,
Many Thanks,
Matrix
P.S Hopefully The mp_race hour is tonight check othe post, my server has been down due to a hardrive problem
Ill post if we can still do it