[cod4]jm_offices

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Rezil
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Re: [cod4]jm_offices

Post by Rezil » September 23rd, 2008, 1:31 pm

Pedsdude wrote: trying to sound somewhat like Portal? :P
Yeah something like that. Tried to go for the Portal-ish ambience.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod4]jm_offices

Post by Kryptonic » September 23rd, 2008, 2:44 pm

Pedsdude wrote:What in God's name is that last screenshot of? :D
Did you play Pokemon Silver/Gold/Crystal at a Gameboy?
There you have exactly the same thing, I think it was in Saffronia City at the Psycho-Arena. It's like a maze, just with teleports.
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Re: [cod4]jm_offices

Post by Pedsdude » September 23rd, 2008, 3:26 pm

Kryptonic wrote:
Pedsdude wrote:What in God's name is that last screenshot of? :D
Did you play Pokemon Silver/Gold/Crystal at a Gameboy?
There you have exactly the same thing, I think it was in Saffronia City at the Psycho-Arena. It's like a maze, just with teleports.
I'm too old school, I played Blue ;)
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Re: [cod4]jm_offices

Post by [SoE]_Zaitsev » September 23rd, 2008, 3:27 pm

I played Red, my brother had a French version of Blue, lmao.

I collected all 150 pokemon with a friend (Well, I helped him, was his game). :shock:
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [cod4]jm_offices

Post by Kryptonic » September 23rd, 2008, 5:45 pm

I had 251 in ma Gold one 8)
Still <3 it lol
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Re: [cod4]jm_offices

Post by Rezil » September 26th, 2008, 3:04 pm

This is driving me nuts... OK so I compile the map(or atleast part of the map- the whole thing could posibly take days to compile -.-) and the fucking fastfile is 15MB big. Which means the whole map will be over 60MB. If I'm lucky...


Ah well, atleast it compiles. I am still going to port it to cod4 sooooo stay tuned.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod4]jm_offices

Post by Pedsdude » September 26th, 2008, 3:30 pm

60 MB isn't by any means unusual for a map (CoD4, that is).
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Re: [cod4]jm_offices

Post by Rezil » September 26th, 2008, 3:33 pm

I am aware of that but the filesize might prevent people from downloading it. It really will be huge when it's done.

EDIT:

First ingame screenies! :D

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btw, the white texture is the custom images not showing. Anyone had anything like this before?
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod4]jm_offices

Post by Pedsdude » September 26th, 2008, 3:43 pm

Rez|l wrote:I am aware of that but the filesize might prevent people from downloading it. It really will be huge when it's done.
Huge, but worth the wait :)

Plus if it's on one of our servers then they'll be downloading it off the site anyway, so it shouldn't take too long.
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Re: [cod4]jm_offices

Post by [SoE]_Zaitsev » September 26th, 2008, 3:50 pm

CoD4 maps are lots of MB anyway.
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [cod4]jm_offices

Post by Rezil » September 28th, 2008, 6:21 pm

Haha, WORKS!!!

Screenies:


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map overview(compiled everything :D)

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scripts WORK!!!

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man the lighting is better here even without changing the lights. :P

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wheee other maps by me(no chance of converting them though)

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portal puzzle :D

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again, scripts WORK1!! :)

--

Everything works as it should! Only thing is I'll have to make hintstrings on triggers that don't have them as there's no 'hand' icon in cod4 like there was in cod2.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod4]jm_offices

Post by Pnin » September 28th, 2008, 6:30 pm

Dude N1!
When you'll released it?

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Re: [cod4]jm_offices

Post by Soviet » September 28th, 2008, 6:32 pm

elevator looks good, I like.

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Re: [cod4]jm_offices

Post by [SoE]_Zaitsev » September 28th, 2008, 6:57 pm

It all looks very good!
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [cod4]jm_offices

Post by helium » September 28th, 2008, 7:22 pm

SWEET :D When is the release?
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