NM_Jungle_2

Have a jump map that we don't have on our site? Let us know!

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Pedsdude
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Post by Pedsdude » January 25th, 2008, 5:50 am

steveuk wrote:Wished this map was for Cod 4, looking nice so far. Keep up the good work.
Steve
Amen, turns out I'm probably never going to get to play it :roll:
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Nightmare
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Post by Nightmare » January 25th, 2008, 6:13 am

I might convert it to CoD4
When I get CoD4, that is. :P
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Nightmare
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Post by Nightmare » January 26th, 2008, 8:33 am

New Picture!
Progress is going well, I would say I am about 25% done. :D
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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[SoE]_Zaitsev
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Post by [SoE]_Zaitsev » January 26th, 2008, 12:52 pm

These smaller pictures are much better :D Looks nice so far.

And get CoD4 you slag :lol:
matt101harris wrote:big cock was the first thing that came to my head lol

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Cpt.Cool
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Post by Cpt.Cool » January 26th, 2008, 5:00 pm

nice, cant wait to c the second version
aicaramba wrote:But ye, cod1 is much better as cod2, allthough I dont like it to 'leave behind'. My fav cod is still coduo.
yea, coduo is my favorite too :D
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Tehdisciple
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Amazing

Post by Tehdisciple » January 27th, 2008, 5:25 am

Looks amazing... Cannot wait till it comes out. But.. 25% done! 1/4 there... Kinda wish it was 99 though.... Anyway, keep it comin :wink:
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Nightmare
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Post by Nightmare » January 28th, 2008, 5:02 am

Oooo, look!
A shiny completion status bar so you guys know exactly how much is done! Isn't that great?! :D
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Soviet
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Post by Soviet » January 28th, 2008, 7:12 am

Nightmare wrote:Oooo, look!
A shiny completion status bar so you guys know exactly how much is done! Isn't that great?! :D
So incredible, the beauty of that bar surpasses all I've ever seen :roll: (learn how to use photoshop noob :P )

It's looking good, and I just want to let you know, I understand your love for CoD1 unlike these other people <3

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Nightmare
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Post by Nightmare » January 28th, 2008, 9:33 pm

There, I improved the status bar a bit and made it look glassy (sort of)
Thanks for the support! :D
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Post by GoldenEye » January 29th, 2008, 12:01 am

Looks great. Nice new pictures and the status bar is cool too Image
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XNevanderX
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Awesome looking map NM!

Post by XNevanderX » January 29th, 2008, 1:03 am

So far from the screenies, this map looks to be awesome! Hopefully it will live up to the first jungle, which was awesome! Can't wait for it and I'll probably be first on the server! :D

Nice work Nightmare!
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Nightmare
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Post by Nightmare » January 29th, 2008, 3:42 am

Big problem; the worldspawns must have conflicted (I've taken some other parts from other maps), and now upon opening my map only thing left is script brushmodels and models!!!!
I also checked the .map as a txt file and everything worldspawn related has been completley wiped out except for the script brushmodel and model.
Is there anyway to un-overwrite or save the .map? Does anyone know of any programs or anything? Need Help!

Is there a de-compiler out there somewhere? I know that could be one, even if I don't support that practice. Droffy or anyone else, please help.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Soviet
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Post by Soviet » January 29th, 2008, 6:02 am

do you have the autosaves?

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Rezil
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Post by Rezil » January 29th, 2008, 4:31 pm

autosave.map usually does it for me... Another way(beside backups) is splitting your map into parts and then map each part individually. When you're done, just put them together.

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Nightmare
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Post by Nightmare » January 29th, 2008, 9:58 pm

Ok well, looks like I'm back at square one. Auto-save saved nm_trap :/
It shouldn't take as long though because:

1.Lights, models and script brushmodels are still there, so I know more or less where everything goes
and
2.I know what it looks like and I can always check with cod.

Alright, lets do this again, but better! :D
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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