Amen, turns out I'm probably never going to get to play itsteveuk wrote:Wished this map was for Cod 4, looking nice so far. Keep up the good work.
Steve
NM_Jungle_2
Moderator: Core Staff
I might convert it to CoD4
When I get CoD4, that is.
When I get CoD4, that is.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
New Picture!
Progress is going well, I would say I am about 25% done.
Progress is going well, I would say I am about 25% done.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- Core Staff
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- CJ Wannabe
- Posts: 45
- Joined: April 16th, 2007, 4:31 pm
- Location: Nj
Amazing
Looks amazing... Cannot wait till it comes out. But.. 25% done! 1/4 there... Kinda wish it was 99 though.... Anyway, keep it comin
Xfire:m00n1
" i just crashed paint -.-" - Disciple
Oooo, look!
A shiny completion status bar so you guys know exactly how much is done! Isn't that great?!
A shiny completion status bar so you guys know exactly how much is done! Isn't that great?!
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
So incredible, the beauty of that bar surpasses all I've ever seen (learn how to use photoshop noob )Nightmare wrote:Oooo, look!
A shiny completion status bar so you guys know exactly how much is done! Isn't that great?!
It's looking good, and I just want to let you know, I understand your love for CoD1 unlike these other people <3
There, I improved the status bar a bit and made it look glassy (sort of)
Thanks for the support!
Thanks for the support!
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
-
- CJ Wannabe
- Posts: 14
- Joined: August 5th, 2007, 6:32 pm
- Location: North Carolina
Awesome looking map NM!
So far from the screenies, this map looks to be awesome! Hopefully it will live up to the first jungle, which was awesome! Can't wait for it and I'll probably be first on the server!
Nice work Nightmare!
Nice work Nightmare!
Big problem; the worldspawns must have conflicted (I've taken some other parts from other maps), and now upon opening my map only thing left is script brushmodels and models!!!!
I also checked the .map as a txt file and everything worldspawn related has been completley wiped out except for the script brushmodel and model.
Is there anyway to un-overwrite or save the .map? Does anyone know of any programs or anything? Need Help!
Is there a de-compiler out there somewhere? I know that could be one, even if I don't support that practice. Droffy or anyone else, please help.
I also checked the .map as a txt file and everything worldspawn related has been completley wiped out except for the script brushmodel and model.
Is there anyway to un-overwrite or save the .map? Does anyone know of any programs or anything? Need Help!
Is there a de-compiler out there somewhere? I know that could be one, even if I don't support that practice. Droffy or anyone else, please help.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Ok well, looks like I'm back at square one. Auto-save saved nm_trap
It shouldn't take as long though because:
1.Lights, models and script brushmodels are still there, so I know more or less where everything goes
and
2.I know what it looks like and I can always check with cod.
Alright, lets do this again, but better!
It shouldn't take as long though because:
1.Lights, models and script brushmodels are still there, so I know more or less where everything goes
and
2.I know what it looks like and I can always check with cod.
Alright, lets do this again, but better!
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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