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Posted: July 29th, 2006, 12:45 am
by creator
and if i make a trigger multiple
do i need to make a wait time
so people cant spam it?
so like:
wait
time the plays
like its 2 mins
1 minute = 60 secs so 120 secs
so: if the music is 2 minutes
i need to make it
wait
120
right?
otherwise they spam it.
or is this not correct.?
ok i see its 2 channel
how i make it 1 channel?
any programs or just enter a number or.. something
/edit
Posted: July 29th, 2006, 12:48 am
by Luke
correct
wait 5; //change wait time to the length of sound or longer
you should make the wait time at least the same length of the sound thats playing, otherwise it will play over itself.
Posted: July 29th, 2006, 12:49 am
by creator
ahh oke so i was correct
finaly i was correct!!
wohooo

Posted: July 29th, 2006, 12:50 am
by creator
dont know if u saw the 1 above i edited befor u posted
ok i see its 2 channel
how i make it 1 channel?
any programs or just enter a number or.. something
Posted: July 29th, 2006, 1:45 am
by Luke
You need an encoder/decoder program to convert audio files. I use a program call Advanced Encode Decode Tools which isn't free(for some) dont know any free encoding programs, just do a google

Posted: July 29th, 2006, 1:09 pm
by Drofder2004
KillerSam wrote:I use that also Luke....its a cracking piece of software to have.
good attempt, but not the best

Posted: July 29th, 2006, 1:48 pm
by creator
killersam, drofder
u guys got msn?
if yes
go talk there!
hehe
Posted: July 29th, 2006, 1:57 pm
by creator
how i fix this these errors:
couldn't derive lightmap <--> vertex equations for poly at (-400.833,1520, 546 and more..
and keep those..
Posted: July 29th, 2006, 3:53 pm
by Drofder2004
creator wrote:how i fix this these errors:
couldn't derive lightmap <--> vertex equations for poly at (-400.833,1520, 546 and more..
and keep those..
You have a problem with either a patch, a terrain mesh, or a badly shaped brush. you need to find an correct that brush...