mp_empirestate
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- Joined: April 13th, 2005, 8:22 pm
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- Core Staff
- Posts: 13315
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Thats 15 minutes with...Inetpub wrote:Gotta love 15+ minute compile times! I hate 5 minute compile times never mind 15. lol.
No north house, no pavlovs house, no west house. and that is also without compiling VIS.
The full compile will probably take several hours (I'm estimating



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I currently do not have 1 single bsp yet, as I compile parts at a time (otherwise compiles take too long), but the one I just conpiled (without pavlovs, west, north house), is 8mb...
I expect altogether a guess of 15-20mb...
I expect altogether a guess of 15-20mb...

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Not to be offensive to exactly YOUR map, but I think a lot of jumpmaps is too badly made.. not the jumps, but the design of the map, textures etc. A lot of jumpmaps is just a big room or two with floating platforms, all in the same texture. Not exactly that bad, but you get the point
I would love to if jumpmap-makers could use a little bit more time on the layout of the map, not just make a fast map in 5 mins, and release it.
Over to your map, will test it out now and give feedback soon..

I would love to if jumpmap-makers could use a little bit more time on the layout of the map, not just make a fast map in 5 mins, and release it.
Over to your map, will test it out now and give feedback soon..
Although i agree that alot of mapmakers make simple maps (myself), I dont think there is a need for anything but simple. I fail to understand why jump mapmakers create graphic intensive maps. If no one in the map can hit 125fps, then the map is useless. Last time I checked i had a cheap video card and so do alot of people. I barely get 125fps in castle nevermind my 60 in pyramid.
Ive done 3 maps now, and each time, im building on the last. I dont know how much more graphically i want to push it b/c my last map, im seeing my fps jump more often.
As for similar textures, I am an advocate of a jump texture. I'd like to know where to go next. As for floating platforms, im dislike them and dont use them(used it once and only once).
I know your not saying my map only, but there are always reasons why certain mapmakers choose thier mappings. Im more for the cheap videocard (as i have one). If mine cant handle the fps, then i know im in the norm with most people. And there is NO WAY in hell im buying a videocard worth more than 150 bucks. lol.

Ive done 3 maps now, and each time, im building on the last. I dont know how much more graphically i want to push it b/c my last map, im seeing my fps jump more often.
As for similar textures, I am an advocate of a jump texture. I'd like to know where to go next. As for floating platforms, im dislike them and dont use them(used it once and only once).
I know your not saying my map only, but there are always reasons why certain mapmakers choose thier mappings. Im more for the cheap videocard (as i have one). If mine cant handle the fps, then i know im in the norm with most people. And there is NO WAY in hell im buying a videocard worth more than 150 bucks. lol.

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Not graphically, but creaitve.Inetpub wrote:Although i agree that alot of mapmakers make simple maps (myself), I dont think there is a need for anything but simple. I fail to understand why jump mapmakers create graphic intensive maps. If no one in the map can hit 125fps, then the map is useless. Last time I checked i had a cheap video card and so do alot of people. I barely get 125fps in castle nevermind my 60 in pyramid.
Ive done 3 maps now, and each time, im building on the last. I dont know how much more graphically i want to push it b/c my last map, im seeing my fps jump more often.
As for similar textures, I am an advocate of a jump texture. I'd like to know where to go next. As for floating platforms, im dislike them and dont use them(used it once and only once).
I know your not saying my map only, but there are always reasons why certain mapmakers choose thier mappings. Im more for the cheap videocard (as i have one). If mine cant handle the fps, then i know im in the norm with most people. And there is NO WAY in hell im buying a videocard worth more than 150 bucks. lol.
Maps were there are simple plain platforms flying about = boring. While I'm jumping I wouldn't mind admiring the fact that the map looks nice.

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"Perfect for families going online at the same time, downloading movies, online gaming and more."
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Well, you can make a nice looking map, creative, and still get a nice fps. By the right use of caulking, detailed/structural brushes, portalling etc. Take stock-maps for example, they are highly detailed, lots of terrain (usually), patches etc, but I guess you still get a good enough fps on them? So there shouldn't be a problem at all to make the jumpmaps more detailed and creative, and still get a great fps.Inetpub wrote:Although i agree that alot of mapmakers make simple maps (myself), I dont think there is a need for anything but simple. I fail to understand why jump mapmakers create graphic intensive maps. If no one in the map can hit 125fps, then the map is useless. Last time I checked i had a cheap video card and so do alot of people. I barely get 125fps in castle nevermind my 60 in pyramid.
Ive done 3 maps now, and each time, im building on the last. I dont know how much more graphically i want to push it b/c my last map, im seeing my fps jump more often.
As for similar textures, I am an advocate of a jump texture. I'd like to know where to go next. As for floating platforms, im dislike them and dont use them(used it once and only once).
I know your not saying my map only, but there are always reasons why certain mapmakers choose thier mappings. Im more for the cheap videocard (as i have one). If mine cant handle the fps, then i know im in the norm with most people. And there is NO WAY in hell im buying a videocard worth more than 150 bucks. lol.
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