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Posted: March 1st, 2006, 9:34 pm
by Nightmare
yeah, that screenshot gave it away pretty much :P

Posted: March 2nd, 2006, 10:20 pm
by Drofder2004
KillerSam wrote:Only use i could think off....the spikes in denmark?
You can only think of 1 use?

Anything that moves that needs to kill you is potential use
Elevators, Vehicles, Ball rolling :roll:

Posted: March 3rd, 2006, 12:37 am
by Nightmare
That rolling ball looks cool, do you have to prone under it before it squashes you?

Posted: March 3rd, 2006, 1:44 am
by Drofder2004
Nightmare wrote:That rolling ball looks cool, do you have to prone under it before it squashes you?
If a ball that size rolls down a hill and your in the way.... would you have to "prone" before you are crushed? ;)

Posted: March 3rd, 2006, 1:53 am
by Luke
lol...not unless it was floating above the ground :P

Posted: March 3rd, 2006, 4:13 am
by Nightmare
well it looks like its on a ramp, I meant do you have to run as fast as you can and prone under the ramp as the ball passes over?

Posted: March 3rd, 2006, 7:34 pm
by Pedsdude
I know what you have to do.. but you'll just have to wait ;) (unless someone else says lol)

Posted: March 3rd, 2006, 9:41 pm
by Nightmare
:( darn it peds.

Posted: March 4th, 2006, 2:47 am
by profinuyasha
one thing i know how....but i read in peds_pace's script and now i know how to get on it...and i aint tell ;-) its TOP SECRET! :D

Posted: March 4th, 2006, 4:17 am
by Luke
profinuyasha wrote:one thing i know how....but i read in peds_pace's script and now i know how to get on it...and i aint tell ;-) its TOP SECRET! :D
good for u :roll:

Posted: March 9th, 2006, 4:47 pm
by profinuyasha
now i know how to stop that glitch: u need add "WAIT 10;" on end of script and before } }

for example:

Code: Select all

main()
{
	thread e5();
}
	e5()
{
	b5 = getent ("b5","targetname");
	f5 = getent ("f5","targetname");
	l5 = getent ("l5","targetname");
	r5 = getent ("r5","targetname");
	bottom5 = getent ("bottom5","targetname");
	trigger = getent ("e5","targetname");
	b5b = getent ("b5b","targetname");
	f5b = getent ("f5b","targetname");
	l5b = getent ("l5b","targetname");
	r5b = getent ("r5b","targetname");
	while(1)
	{
		trigger waittill ("trigger");
		bottom5 moveZ (2,1,0.5,0.5);
		b5b moveX (-40,1,0.5,0.5);
		f5b moveX (40,1,0.5,0.5);
		l5b moveY (40,1,0.5,0.5);
		r5b moveY (-40,1,0.5,0.5);
		wait(1);
		b5b moveX (40,1,0.5,0.5);
		f5b moveX (-40,1,0.5,0.5);
		l5b moveY (-40,1,0.5,0.5);
		r5b moveY (40,1,0.5,0.5);
		wait(1);
		b5 moveZ (66,1,0.5,0.5);
		f5 moveZ (66,1,0.5,0.5);
		l5 moveZ (66,1,0.5,0.5);
		r5 moveZ (66,1,0.5,0.5);
		wait(1);
		b5 moveX (-8,1,0.5,0.5);
		f5 moveX (8,1,0.5,0.5);
		l5 moveY (8,1,0.5,0.5);
		r5 moveY (-8,1,0.5,0.5);
		r5 waittill ("movedone");
		wait(2);
		bottom5 moveZ (318,2,0.5,0.5);
		b5 moveZ (318,2,0.5,0.5);
		f5 moveZ (318,2,0.5,0.5);
		l5 moveZ (318,2,0.5,0.5);
		r5 moveZ (318,2,0.5,0.5);
		r5 waittill ("movedone");
		wait(1);
		bottom5 moveX (-184,2,0.5,0.5);
		b5 moveX (-184,2,0.5,0.5);
		f5 moveX (-184,2,0.5,0.5);
		l5 moveX (-184,2,0.5,0.5);
		r5 moveX (-184,2,0.5,0.5);
		r5 waittill ("movedone");
		wait(2);
		bottom5 moveX (-52,2,0.5,0.5);
		bottom5 waittill ("movedone");
		wait(2);
		bottom5 moveZ (-320,1,0.5,0.5);
		b5 moveX (192,1,0.5,0.5);
		wait(1);
		bottom5 moveX (236,1,0.5,0.5);
		f5 moveX (176,1,0.5,0.5);
		l5 moveX (184,1,0.5,0.5);
		r5 moveX (184,1,0.5,0.5);
		wait(1);
		l5 moveY (-8,1,0.5,0.5);
		r5 moveY (8,1,0.5,0.5);
		wait(1);
		b5 moveZ (-384,1,0.5,0.5);
		f5 moveZ (-384,1,0.5,0.5);
		l5 moveZ (-384,1,0.5,0.5);
		r5 moveZ (-384,1,0.5,0.5);
		r5 waittill ("movedone");
	}
}
i added on this new code:

Code: Select all

main()
{
	thread e5();
}
	e5()
{
	b5 = getent ("b5","targetname");
	f5 = getent ("f5","targetname");
	l5 = getent ("l5","targetname");
	r5 = getent ("r5","targetname");
	bottom5 = getent ("bottom5","targetname");
	trigger = getent ("e5","targetname");
	b5b = getent ("b5b","targetname");
	f5b = getent ("f5b","targetname");
	l5b = getent ("l5b","targetname");
	r5b = getent ("r5b","targetname");
	while(1)
	{
		trigger waittill ("trigger");
		bottom5 moveZ (2,1,0.5,0.5);
		b5b moveX (-40,1,0.5,0.5);
		f5b moveX (40,1,0.5,0.5);
		l5b moveY (40,1,0.5,0.5);
		r5b moveY (-40,1,0.5,0.5);
		wait(1);
		b5b moveX (40,1,0.5,0.5);
		f5b moveX (-40,1,0.5,0.5);
		l5b moveY (-40,1,0.5,0.5);
		r5b moveY (40,1,0.5,0.5);
		wait(1);
		b5 moveZ (66,1,0.5,0.5);
		f5 moveZ (66,1,0.5,0.5);
		l5 moveZ (66,1,0.5,0.5);
		r5 moveZ (66,1,0.5,0.5);
		wait(1);
		b5 moveX (-8,1,0.5,0.5);
		f5 moveX (8,1,0.5,0.5);
		l5 moveY (8,1,0.5,0.5);
		r5 moveY (-8,1,0.5,0.5);
		r5 waittill ("movedone");
		wait(2);
		bottom5 moveZ (318,2,0.5,0.5);
		b5 moveZ (318,2,0.5,0.5);
		f5 moveZ (318,2,0.5,0.5);
		l5 moveZ (318,2,0.5,0.5);
		r5 moveZ (318,2,0.5,0.5);
		r5 waittill ("movedone");
		wait(1);
		bottom5 moveX (-184,2,0.5,0.5);
		b5 moveX (-184,2,0.5,0.5);
		f5 moveX (-184,2,0.5,0.5);
		l5 moveX (-184,2,0.5,0.5);
		r5 moveX (-184,2,0.5,0.5);
		r5 waittill ("movedone");
		wait(2);
		bottom5 moveX (-52,2,0.5,0.5);
		bottom5 waittill ("movedone");
		wait(2);
		bottom5 moveZ (-320,1,0.5,0.5);
		b5 moveX (192,1,0.5,0.5);
		wait(1);
		bottom5 moveX (236,1,0.5,0.5);
		f5 moveX (176,1,0.5,0.5);
		l5 moveX (184,1,0.5,0.5);
		r5 moveX (184,1,0.5,0.5);
		wait(1);
		l5 moveY (-8,1,0.5,0.5);
		r5 moveY (8,1,0.5,0.5);
		wait(1);
		b5 moveZ (-384,1,0.5,0.5);
		f5 moveZ (-384,1,0.5,0.5);
		l5 moveZ (-384,1,0.5,0.5);
		r5 moveZ (-384,1,0.5,0.5);
		r5 waittill ("movedone");
		wait 10;	//ADDED BY INUYASHA, IT HELP TO ANTI GLITCH!
	}
}

Posted: October 24th, 2006, 7:49 pm
by profinuyasha
no thank to me?! How crude!

Posted: October 24th, 2006, 8:29 pm
by Nightmare
why did you bring this old topic back to life with such a usless post?

/locked

Posted: October 24th, 2006, 10:44 pm
by Soviet
well perfomed nm