Posted: March 1st, 2006, 9:34 pm
yeah, that screenshot gave it away pretty much 

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You can only think of 1 use?KillerSam wrote:Only use i could think off....the spikes in denmark?
If a ball that size rolls down a hill and your in the way.... would you have to "prone" before you are crushed?Nightmare wrote:That rolling ball looks cool, do you have to prone under it before it squashes you?
good for uprofinuyasha wrote:one thing i know how....but i read in peds_pace's script and now i know how to get on it...and i aint tellits TOP SECRET!
Code: Select all
main()
{
thread e5();
}
e5()
{
b5 = getent ("b5","targetname");
f5 = getent ("f5","targetname");
l5 = getent ("l5","targetname");
r5 = getent ("r5","targetname");
bottom5 = getent ("bottom5","targetname");
trigger = getent ("e5","targetname");
b5b = getent ("b5b","targetname");
f5b = getent ("f5b","targetname");
l5b = getent ("l5b","targetname");
r5b = getent ("r5b","targetname");
while(1)
{
trigger waittill ("trigger");
bottom5 moveZ (2,1,0.5,0.5);
b5b moveX (-40,1,0.5,0.5);
f5b moveX (40,1,0.5,0.5);
l5b moveY (40,1,0.5,0.5);
r5b moveY (-40,1,0.5,0.5);
wait(1);
b5b moveX (40,1,0.5,0.5);
f5b moveX (-40,1,0.5,0.5);
l5b moveY (-40,1,0.5,0.5);
r5b moveY (40,1,0.5,0.5);
wait(1);
b5 moveZ (66,1,0.5,0.5);
f5 moveZ (66,1,0.5,0.5);
l5 moveZ (66,1,0.5,0.5);
r5 moveZ (66,1,0.5,0.5);
wait(1);
b5 moveX (-8,1,0.5,0.5);
f5 moveX (8,1,0.5,0.5);
l5 moveY (8,1,0.5,0.5);
r5 moveY (-8,1,0.5,0.5);
r5 waittill ("movedone");
wait(2);
bottom5 moveZ (318,2,0.5,0.5);
b5 moveZ (318,2,0.5,0.5);
f5 moveZ (318,2,0.5,0.5);
l5 moveZ (318,2,0.5,0.5);
r5 moveZ (318,2,0.5,0.5);
r5 waittill ("movedone");
wait(1);
bottom5 moveX (-184,2,0.5,0.5);
b5 moveX (-184,2,0.5,0.5);
f5 moveX (-184,2,0.5,0.5);
l5 moveX (-184,2,0.5,0.5);
r5 moveX (-184,2,0.5,0.5);
r5 waittill ("movedone");
wait(2);
bottom5 moveX (-52,2,0.5,0.5);
bottom5 waittill ("movedone");
wait(2);
bottom5 moveZ (-320,1,0.5,0.5);
b5 moveX (192,1,0.5,0.5);
wait(1);
bottom5 moveX (236,1,0.5,0.5);
f5 moveX (176,1,0.5,0.5);
l5 moveX (184,1,0.5,0.5);
r5 moveX (184,1,0.5,0.5);
wait(1);
l5 moveY (-8,1,0.5,0.5);
r5 moveY (8,1,0.5,0.5);
wait(1);
b5 moveZ (-384,1,0.5,0.5);
f5 moveZ (-384,1,0.5,0.5);
l5 moveZ (-384,1,0.5,0.5);
r5 moveZ (-384,1,0.5,0.5);
r5 waittill ("movedone");
}
}
Code: Select all
main()
{
thread e5();
}
e5()
{
b5 = getent ("b5","targetname");
f5 = getent ("f5","targetname");
l5 = getent ("l5","targetname");
r5 = getent ("r5","targetname");
bottom5 = getent ("bottom5","targetname");
trigger = getent ("e5","targetname");
b5b = getent ("b5b","targetname");
f5b = getent ("f5b","targetname");
l5b = getent ("l5b","targetname");
r5b = getent ("r5b","targetname");
while(1)
{
trigger waittill ("trigger");
bottom5 moveZ (2,1,0.5,0.5);
b5b moveX (-40,1,0.5,0.5);
f5b moveX (40,1,0.5,0.5);
l5b moveY (40,1,0.5,0.5);
r5b moveY (-40,1,0.5,0.5);
wait(1);
b5b moveX (40,1,0.5,0.5);
f5b moveX (-40,1,0.5,0.5);
l5b moveY (-40,1,0.5,0.5);
r5b moveY (40,1,0.5,0.5);
wait(1);
b5 moveZ (66,1,0.5,0.5);
f5 moveZ (66,1,0.5,0.5);
l5 moveZ (66,1,0.5,0.5);
r5 moveZ (66,1,0.5,0.5);
wait(1);
b5 moveX (-8,1,0.5,0.5);
f5 moveX (8,1,0.5,0.5);
l5 moveY (8,1,0.5,0.5);
r5 moveY (-8,1,0.5,0.5);
r5 waittill ("movedone");
wait(2);
bottom5 moveZ (318,2,0.5,0.5);
b5 moveZ (318,2,0.5,0.5);
f5 moveZ (318,2,0.5,0.5);
l5 moveZ (318,2,0.5,0.5);
r5 moveZ (318,2,0.5,0.5);
r5 waittill ("movedone");
wait(1);
bottom5 moveX (-184,2,0.5,0.5);
b5 moveX (-184,2,0.5,0.5);
f5 moveX (-184,2,0.5,0.5);
l5 moveX (-184,2,0.5,0.5);
r5 moveX (-184,2,0.5,0.5);
r5 waittill ("movedone");
wait(2);
bottom5 moveX (-52,2,0.5,0.5);
bottom5 waittill ("movedone");
wait(2);
bottom5 moveZ (-320,1,0.5,0.5);
b5 moveX (192,1,0.5,0.5);
wait(1);
bottom5 moveX (236,1,0.5,0.5);
f5 moveX (176,1,0.5,0.5);
l5 moveX (184,1,0.5,0.5);
r5 moveX (184,1,0.5,0.5);
wait(1);
l5 moveY (-8,1,0.5,0.5);
r5 moveY (8,1,0.5,0.5);
wait(1);
b5 moveZ (-384,1,0.5,0.5);
f5 moveZ (-384,1,0.5,0.5);
l5 moveZ (-384,1,0.5,0.5);
r5 moveZ (-384,1,0.5,0.5);
r5 waittill ("movedone");
wait 10; //ADDED BY INUYASHA, IT HELP TO ANTI GLITCH!
}
}