

And Luke I guess wants to put trigger boxes in the air soo if you jump a certain way you pass through the trigger box and get shot up I guess...
Moderator: Core Staff
Ahh, that should be quite easy... (hopefully)Luke wrote:i mean like something which just launches you up, like one of those angled ladder things, but still being able to influence where u land by the directional keys, rather than it taking u from point a to point b..if thats not possible nvm, but even using the same code it doesnt send me to the coordinates defined in the script, i'll try again and if no luck send it to drofder for inspection
this?Luke wrote:did the same thing..what is that stuff in the script about the script_model? are you supposed to make one?, i couldnt see it in your map
sure, I could take a look, but no guarenteesLuke wrote:ok, well i've tried changing the wait time to 0.5, and tried it with 0.0, but whatever i do the pad still throws me to one side..shall i send u the map and script then?
Code: Select all
main()
thread lanch();
lanch()
{
invisplatform = getent ("invisible","targetname")
trigger = getent ("trigger","targetname");
trigger waittil ("trigger")
wait (1)
invisplatform movez (xx,xx,xx)
invisplatform waittil ("movedone")
invisplatform delete
}
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