NM_Jungle_3 *Released*

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Nightmare
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Re: NM_Jungle_3

Post by Nightmare » July 7th, 2009, 6:30 pm

TBMike wrote:looking good - we got an idea on release yet ? I have all the maps listed in your downloads section and people want MORE MORE MORE :)
I plan to release this map on Friday if all goes well.
I must say, this has been one of my most quickly created maps, since I started on the 29th of June.
Although, I've been working on this thing non-stop at least 4 hours a day, which I don't usually do.
Drofder2004 wrote:Looking good NM, any new features or improvements on j2?
Improvements? It continues the story in a sense, you start where nm_jungle_2 ended, so it's all new unseen stuff.
[SoE]_Zaitsev wrote:Why is it called Jungle if most takes place underground ? :P
Well, that's mostly been the theme of nm_jungle 1, 2, and 3.
They all have the same name since they follow each other the sense that where it ends is where you start next map.
Also, the jungle series are all single player style jump maps.
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Re: NM_Jungle_3

Post by Rezil » July 9th, 2009, 6:49 pm

Also Nightmare, what happened to cp_dustbowl? :)
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Re: NM_Jungle_3

Post by Nightmare » July 9th, 2009, 6:54 pm

Rez|l wrote:Also Nightmare, what happened to cp_dustbowl? :)
>.>

<.<

I guess I could work on that afterwards. I just got overwhelmed on how much there is to do.

Also, about the release date for nm_jungle_3, I am backing that up a bit to next week.
Reason is, it's just too short; I can beat the map in 10 minutes and I feel the overall experience can be improved.
So yeah, you should see it out on the 17th instead of tomorrow, sorry for that guys.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Re: NM_Jungle_3

Post by Nightmare » July 18th, 2009, 5:53 am

NM_Jungle_3 has been unleashed!

This is a must play for anyone that has CoD, I guarantee you will love it. :D
As always, I love to hear what you guys think of the map.
Comments and suggestions are how I improve! :)
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Re: NM_Jungle_3 *Released*

Post by Drofder2004 » July 18th, 2009, 2:40 pm

Changed your thread title and put link in main post.

Will be taking a look at this a little later today, from what I saw mapping wise this was looking awesome.

Did you get all those problems solved or did you recode it all? :)
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Re: NM_Jungle_3 *Released*

Post by Soviet » July 18th, 2009, 7:33 pm

This map was incredibly awesome. It had the best scripting I've seen yet and is nm's best map imo. If you guys have played his other maps you know what that means.

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Re: NM_Jungle_3 *Released*

Post by Drofder2004 » July 19th, 2009, 12:27 am

I got a runtime error :(

When starting the "entertainment":

Code: Select all

entity (classname: 'trigger_multiple') does not support linkTo: (file 'maps\mp\nm_jungle_3.gsc', line 639)
Requiring a "enableLinkTo" I think
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Re: NM_Jungle_3 *Released*

Post by Nightmare » July 19th, 2009, 1:21 am

Drofder2004 wrote:I got a runtime error :(

When starting the "entertainment":

Code: Select all

entity (classname: 'trigger_multiple') does not support linkTo: (file 'maps\mp\nm_jungle_3.gsc', line 639)
Requiring a "enableLinkTo" I think
Strange, never had that error, is your developer on?
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Re: NM_Jungle_3 *Released*

Post by Drofder2004 » July 19th, 2009, 2:20 pm

Nightmare wrote:Strange, never had that error, is your developer on?
More than likely, yes.
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Re: NM_Jungle_3 *Released*

Post by Pedsdude » July 19th, 2009, 2:50 pm

I also have a problem. It's not specific to the map, but it stops me from being able to play the map so is somewhat important (if you care about my feedback :)).

For some reason, since I upgraded my graphics card, whenever I play CoD I cannot change my sensitivity. This only happens in CoD1, none of the other games AFAIK. When I drag the sensitivity cursor in settings, it moves, but it has no effect whatsoever. Any help would be greatly appreciated :)
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Re: NM_Jungle_3 *Released*

Post by Nightmare » July 19th, 2009, 4:26 pm

Drofder2004 wrote:
Nightmare wrote:Strange, never had that error, is your developer on?
More than likely, yes.
I'm surprised the AKK mod still works then, it usually always crashes with developer is on.
Pedsdude wrote:I also have a problem. It's not specific to the map, but it stops me from being able to play the map so is somewhat important (if you care about my feedback :)).

For some reason, since I upgraded my graphics card, whenever I play CoD I cannot change my sensitivity. This only happens in CoD1, none of the other games AFAIK. When I drag the sensitivity cursor in settings, it moves, but it has no effect whatsoever. Any help would be greatly appreciated :)
You could try changing your sensitivity settings in windows/mouse drivers.
I'm not sure if it will make a difference, but it's worth a try.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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Re: NM_Jungle_3 *Released*

Post by Drofder2004 » July 19th, 2009, 6:11 pm

Nightmare wrote:I'm surprised the AKK mod still works then, it usually always crashes with developer is on.
I removed all mods when we were testing those scripts.
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Re: NM_Jungle_3 *Released*

Post by Major Tom » July 19th, 2009, 8:20 pm

Just played it last night and it was AWESOME!:P Is this the last jungle map?

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Re: NM_Jungle_3 *Released*

Post by Drofder2004 » July 21st, 2009, 1:43 am

By far the most complex in the current series and arguably the best jump map available across the board.

For those who havent tried it, you are missing out.
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Re: NM_Jungle_3 *Released*

Post by Pedsdude » July 21st, 2009, 2:46 am

Drofder2004 wrote:By far the most complex in the current series and arguably the best jump map available across the board.

For those who havent tried it, you are missing out.
You must not have played peds_puzzle yet! :roll:
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