1-way walls
Moderator: Core Staff
1-way walls
How do you make it so you can walk through a wall one way, but not the other, like at the end of jm_canonjump you can get out of the finish room through the door, but not in.
Re: 1-way walls
It would work if you had one side of the brush textured with Clip and the other side a texture you can pass through, I believe.
Re: 1-way walls
nope. ks wins.Pedsdude wrote:It would work if you had one side of the brush textured with Clip and the other side a texture you can pass through, I believe.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
Re: 1-way walls
If you make a 1 unit bigger brush over the patch that is colliding, your shots will still go on them.
This is good for secrets But yeah, ks wins
This is good for secrets But yeah, ks wins
Who is online
Users browsing this forum: No registered users and 1 guest