Moving brushes
Moderator: Core Staff
Moving brushes
Hello, I've got a problem
I made a map with two rooms and some outside stuff, and all worked perfectly. Now I made a third room for it (another .map) and copied it into the old one (two rooms, etc.), and when I compiled it the brushes have moved, but just for like 1/10 to 1/5 unit. Not every brush, and just ones of the third room (never somewhere else).I fixed it, made a savety file outside of the CoD2 folder and tried to compile the map again. Well...not only the brushes in the .map moved again, even the ones in the savety file did.
I absolutly don't know what to do now, and some of the overlapping brushes are invisible in the map when you play and watch at it from a certain spot/side, and that's ugly and annoying
Hope somebody can help me...
Should be a big wooden brush; not from this side....
I made a map with two rooms and some outside stuff, and all worked perfectly. Now I made a third room for it (another .map) and copied it into the old one (two rooms, etc.), and when I compiled it the brushes have moved, but just for like 1/10 to 1/5 unit. Not every brush, and just ones of the third room (never somewhere else).I fixed it, made a savety file outside of the CoD2 folder and tried to compile the map again. Well...not only the brushes in the .map moved again, even the ones in the savety file did.
I absolutly don't know what to do now, and some of the overlapping brushes are invisible in the map when you play and watch at it from a certain spot/side, and that's ugly and annoying
Hope somebody can help me...
Should be a big wooden brush; not from this side....
Re: Moving brushes
Erm...I played my bsp (the old one) accidently and there weren't any mistakes any more, it also worked with the .iwd...
Don't ask me how I seriously didn't change anything and I didn't even compile it again...
:>
Don't ask me how I seriously didn't change anything and I didn't even compile it again...
:>
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- Core Staff
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- Joined: April 13th, 2005, 8:22 pm
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Re: Moving brushes
Look to me like you have a caulk brush on the same area as the texture.
Have you cut the corner of the house to be at 45 degrees?
Have you cut the corner of the house to be at 45 degrees?
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Re: Moving brushes
Nope
Here you can see how it looks like in the radiant (1 Grid):
(green arrow shows the same, but smaller)
Here you can see how it looks like in the radiant (1 Grid):
(green arrow shows the same, but smaller)
Re: Moving brushes
If you select the brush and make it for example one unit bigger and afterwards you make it this unit smaller again, it returns to his original place, that's how I fixed it.
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Moving brushes
Yes, resizing the brush or moving the edges will work fine.
When rotating, try using a higher grid size of 1.
When rotating, try using a higher grid size of 1.
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Re: Moving brushes
OK thank you, tipps like that are never wrong, but in this case I didn't rotate any brushes
It's really strange, these faulths didn't appear again so far (they did in the radiant, whereas they can't be seen in the compiled map any more now )
It's really strange, these faulths didn't appear again so far (they did in the radiant, whereas they can't be seen in the compiled map any more now )
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: Moving brushes
Only other things are snap to grid and poor use of the clipper tool.
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