Making a solid pipe..how

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<LT>YosemiteSam[NL]
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Making a solid pipe..how

Post by <LT>YosemiteSam[NL] » September 25th, 2007, 9:07 am

2 quick questions;

- How can I make a solid pipe ?
- How can I make a model (for instance "prop_bicycle) solid, so that you don't walk through it ?

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Post by <LT>YosemiteSam[NL] » September 25th, 2007, 12:32 pm

aha, thx mate. I'll try it when I get home.
For that bicycle thing...could have figured that one out myself....you moron ! (meaning myself :) )

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Post by Drofder2004 » September 25th, 2007, 2:52 pm

Most models have their own "collmap" (collision map), which is automatically inserted by the compiler.
If you insert a "misc_model" instead of a "script_model" then the collmap should be put in place. (script models do not have collmaps).
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Post by All-Killer » September 25th, 2007, 7:58 pm

Only thing is that if you make your own collmap file for a model, it will be just the same if you make a normal clip around it. The block is the clip, so it doenst only covers the shape of the model.
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Post by <LT>YosemiteSam[NL] » September 27th, 2007, 11:40 am

thx guys, it worked. Both of em.

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Post by dot » October 10th, 2007, 1:23 pm

For the bike - you use the texture called "clip" and put it around the model as closes as you possibly can so that it stops the player + grenades e.t.c going through it.
or you could just copy and paste it but use clip this time

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Post by Drofder2004 » October 11th, 2007, 12:26 am

dot wrote:
For the bike - you use the texture called "clip" and put it around the model as closes as you possibly can so that it stops the player + grenades e.t.c going through it.
or you could just copy and paste it but use clip this time
The bike is a model not a set of brushes, you cannot simply copy and paste.
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