Good Models.

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waywaaaard
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Post by waywaaaard » August 13th, 2007, 1:03 pm

why do u need videoediting skills?
use camtasiastudio and just record what u are doing u can even record ur voice - no need for videoedit
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Post by Pedsdude » August 13th, 2007, 5:51 pm

That fire extinguisher looks great, Luke!
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Post by All-Killer » August 15th, 2007, 3:39 pm

Pedsdude wrote:
Luke wrote:Cod 2 comes with toilet models..unless you're looking for posh toilets :P
There aren't models for some of the things we need, and they annoyingly don't seem to have a clean version of xmodel\furniture_dirtysink!

We can't really say some of the models we need as it would give away what our map is about (which for the meanwhile we're keeping secret), so we'd rather see if there's anybody who is very good at modelling and is willing to do it, then we'll give them the necessary details.
Just change the texture of it :wink:

To Luke: We call it a expansion not a mod :P Nice model, only the red looks a bit fake, for the rest, good job.
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Luke
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Post by Luke » August 15th, 2007, 4:40 pm

To Luke: We call it a expansion not a mod :P
Didn't know what you was on about for a minute, then i read back lol. Yes my bad.
the red looks a bit fake
I know, i just painted it red tbh :P everything looks nice and shiny in maya til you get it into game..but i'll try to get something that looks a bit more realistic.
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Post by Creep » August 23rd, 2007, 6:51 pm

Hey Luke which programme you use for modelling. Cuz I had made a fountain, but after I imported it from c4d(OBJ file) to Maya 6 it will be huge, but it isn't problem. After I saved it xmodel_export and converted into cod2 model, the polygons and everything goes muddled :S.
Aand other question: which assest_manager settings you use for model textures?
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Luke
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Post by Luke » August 23rd, 2007, 8:38 pm

I use Maya 6.0, have you got a screenie of it messed up?

You don't need any special settings for the textures to work, just the surface type and the color map is enough.
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Creep
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Post by Creep » August 24th, 2007, 7:16 am

Ah, I have fixed it thx:) But now I got this error when I want to compile an aerplane :S

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Aaand how can I make the UV map into Maya? :S I hope there is an option which can save it into an image.
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Post by Luke » August 24th, 2007, 11:54 am

Try this: Select the model, go to Edit Polygons > Normals > Average Normals. That might work.

Is it already UV mapped? If it is, select the model and go to Window > UV Texture Editor, there you should see your UV's laid out, and you can go to Polygons > UV Snapshot to get your image.
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Creep
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Post by Creep » August 24th, 2007, 1:45 pm

Ahh many thx:) I will try em
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Post by Creep » August 24th, 2007, 5:34 pm

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Here is the aeroplane, but I can't convert it :S. I can send it to somebody who can make it :(

(This just a test material)
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Luke
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Post by Luke » August 24th, 2007, 5:54 pm

Same error as before?

The plane looks good, did u make it?
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Post by Pedsdude » August 24th, 2007, 6:15 pm

Very impressive! :shock:
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Creep
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Post by Creep » August 24th, 2007, 8:04 pm

No it's a free model from turbosquid.com :)

No not the same. It say something about materials :S But it's too complicated :S I will make ss.
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