New map search and destroy problems.

Have questions about CoD2 mapping that aren't covered in the tutorials section? Post here!

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Coontang
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Post by Coontang » April 11th, 2007, 1:18 pm

Ty for all help, i now have my final version up on my clanserver.
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t3vY
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Post by t3vY » April 11th, 2007, 2:57 pm

The bugger finally gave in hehehe:p
how did you fix it?
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Coontang
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Post by Coontang » April 11th, 2007, 3:25 pm

I had to add something to my gsc script.

main()
{
maps\mp\_load::main();

setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");

game["allies"] = "british";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
game["sd_attackers_obj_text"] = &"SD_OBJ_ATTACKERS";
game["sd_defenders_obj_text"] = &"SD_OBJ_DEFENDERS";


setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");

}
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t3vY
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Post by t3vY » April 12th, 2007, 5:23 pm

oh i thought that you fixed bug with "sport cars" :)
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Coontang
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Post by Coontang » April 12th, 2007, 7:40 pm

Oh that. Theres a really simple solution to this. In the vehicle list, theres the normal vehicle, (eg. vehicle_panzer) and theres the static ones (eg. vehicle_panzer_static.)

Static means it doesnt move, and due to cod 2 not using moving vehicles in mp, the static has to be used. Hope this worked for you, it did for me.
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