New map search and destroy problems.
Moderator: Core Staff
I had to add something to my gsc script.
main()
{
maps\mp\_load::main();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
game["allies"] = "british";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
game["sd_attackers_obj_text"] = &"SD_OBJ_ATTACKERS";
game["sd_defenders_obj_text"] = &"SD_OBJ_DEFENDERS";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");
}
JDogg: 'I have a video of me pissing, wanna see?'
Oh that. Theres a really simple solution to this. In the vehicle list, theres the normal vehicle, (eg. vehicle_panzer) and theres the static ones (eg. vehicle_panzer_static.)
Static means it doesnt move, and due to cod 2 not using moving vehicles in mp, the static has to be used. Hope this worked for you, it did for me.
Static means it doesnt move, and due to cod 2 not using moving vehicles in mp, the static has to be used. Hope this worked for you, it did for me.
JDogg: 'I have a video of me pissing, wanna see?'
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