Triggered explotions

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Drofder2004
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Post by Drofder2004 » November 14th, 2006, 12:49 am

It makes an infinite loop (well, actually a continuous loop as they can be stopped)
If it is a one-off scripted even, do not use while(1).

For help, go to the maps folder in IW_07 and look at some of the map gsc files.
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Post by creator » November 14th, 2006, 1:02 pm

only got cod1 ^^ not 2 :(
Cod 1 Mapper&Modder&Moddeler

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Post by Drofder2004 » November 15th, 2006, 1:38 am

creator wrote:only got cod1 ^^ not 2 :(
Sorry, in that case look inside Pak4.pk3
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Post by All-Killer » November 15th, 2006, 3:07 pm

Oke it works fine now, that from luke did the trick. Thanks for the help.

EDIT: Oke i got something nice but im guessing that i can do the same trick with changing a model into script_model and use it to. Is that right?
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