jm_lighthouse - beta

Have a jump map that we don't have on our site? Let us know!

Moderator: Core Staff

Luke
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 1774
Joined: May 31st, 2005, 12:42 am
Location: Cornwall, UK

jm_lighthouse - beta

Post by Luke » September 19th, 2006, 9:28 pm

This is a quick map that I started making just under a week ago. Thought i'd post a beta version, but be warned there are some hard jumps in this map.
Download here: http://download.yousendit.com/461E46D22E71E87D

Comments/suggestions?

Image
Image
Image
Image
Last edited by Luke on September 19th, 2006, 11:50 pm, edited 1 time in total.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

User avatar
Nightmare
Core Staff
Core Staff
Posts: 2688
Joined: January 12th, 2006, 10:09 pm
Contact:

Post by Nightmare » September 19th, 2006, 10:03 pm

not bad map

1.It looks very nice but its just kind of repetetive, try and vary a few jumpinside the light house.
2.the water cuts off if you look far, to make it look nice, put land like an island in a lake or make a gulf shape with one side covered and the other keeps on going.

thats all I have, good work ;)
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

topher
CJ Spammer!
CJ Spammer!
Posts: 742
Joined: December 4th, 2005, 9:17 am
Location: OK
Contact:

Post by topher » September 19th, 2006, 11:13 pm

screens would be cool 8)
Image

Luke
Past/Inactive Team Member
Past/Inactive Team Member
Posts: 1774
Joined: May 31st, 2005, 12:42 am
Location: Cornwall, UK

Post by Luke » September 20th, 2006, 12:01 am

Added screenshots..
1.It looks very nice but its just kind of repetetive, try and vary a few jumpinside the light house.
2.the water cuts off if you look far, to make it look nice, put land like an island in a lake or make a gulf shape with one side covered and the other keeps on going.
I intend the make the skybox/water bigger, but i'm not bothered much about background stuff, it would probably bring fps down.
I know the inside looks repetative, but I wouldn't say the jumps were, because they vary in difficulty, and some need to be precise others not. I don't really know how to make it more varied inside, but broken steps seemed like the most realistic thing to do.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

User avatar
Soviet
Core Staff
Core Staff
Posts: 7762
Joined: April 23rd, 2005, 9:12 pm

Post by Soviet » September 20th, 2006, 12:02 am

looks really good

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » September 20th, 2006, 3:57 am

Havent tried it yet (probably wont bother until later today (wednesday)), but to solve a "water cut-off" problem, adjust your fog.

setCullFog

(Check documentations for what each property inside the brackets does.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

Lisa
CJ Worshipper
CJ Worshipper
Posts: 442
Joined: December 24th, 2005, 1:22 am
Location: US of A

Post by Lisa » September 20th, 2006, 3:43 pm

Luke wrote:I intend the make the skybox/water bigger, but i'm not bothered much about background stuff, it would probably bring fps down.
I know the inside looks repetative, but I wouldn't say the jumps were, because they vary in difficulty, and some need to be precise others not. I don't really know how to make it more varied inside, but broken steps seemed like the most realistic thing to do.
Very nice eye candy map. Great scripting. The jumps are repetitive but the only option I see would be to vary the direction you go (alternate counter clockwise with clockwise). Many jumps hard for me to do but can be a challenge for people with better pc's.

Well done.
Image
~Materazzi~
Image

User avatar
waywaaaard
Core Staff
Core Staff
Posts: 2214
Joined: February 6th, 2006, 3:18 pm
Location: Germany/Bayern

Post by waywaaaard » September 20th, 2006, 4:46 pm

wow really nice map especially the signal light effect on end thats cool and its longer than i expected
THAT HANDS WERE NOT TRACED!
visit my blog: Link
Soviet wrote:Yeah, watch out, Peds will hit you with his +5 D-Battleaxe of homosexuality :roll:

atze<3
CJ G0D!
CJ G0D!
Posts: 1587
Joined: January 3rd, 2006, 9:38 am
Location: Germany

Post by atze<3 » September 20th, 2006, 6:09 pm

great map! the cod2 maps are getting better and better :lol:

topher
CJ Spammer!
CJ Spammer!
Posts: 742
Joined: December 4th, 2005, 9:17 am
Location: OK
Contact:

Post by topher » September 20th, 2006, 6:10 pm

sweet :D
Image

User avatar
Nightmare
Core Staff
Core Staff
Posts: 2688
Joined: January 12th, 2006, 10:09 pm
Contact:

Post by Nightmare » September 20th, 2006, 9:28 pm

as a few ideas for the jumps, you could have people go out the window and jump outside around the light house and jump back inside.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

Lisa
CJ Worshipper
CJ Worshipper
Posts: 442
Joined: December 24th, 2005, 1:22 am
Location: US of A

Post by Lisa » September 20th, 2006, 10:23 pm

Nightmare wrote:as a few ideas for the jumps, you could have people go out the window and jump outside around the light house and jump back inside.
ummmm....if you had jumped the map you would have seen that there are jumps outside the lighthouse nm :? :shock:
Image
~Materazzi~
Image

teebag
CJ Spammer!
CJ Spammer!
Posts: 548
Joined: August 7th, 2006, 7:11 pm

Post by teebag » September 20th, 2006, 11:35 pm

Looks very promising :)
That's why my brother's computer doesn't need anti-virus software; 450MHz P3 doesn't meet virus's system requirements.

User avatar
t3vY
CJ Worshipper
CJ Worshipper
Posts: 362
Joined: January 15th, 2006, 1:57 pm
Location: zamušani

Post by t3vY » September 21st, 2006, 6:15 pm

nice map....very good frames...nice jumps and that light effect is great :wink:
GJ

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13315
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Post by Drofder2004 » September 21st, 2006, 10:40 pm

Very nice map, I couldn't do 2 jumps (cant remember which ones), and it wasn't too hard compared to your other maps. Enjoyable, good work.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest