BF2 Style Conquest mode?

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Dan2k3k4
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BF2 Style Conquest mode?

Post by Dan2k3k4 » April 17th, 2006, 2:11 pm

Would that be possible? To create a gametype which gives each team a set number of "tickets" which can be set in the config, and these "tickets" will decrease depending on how many flags the opposing team has and would decrease at a set period (also set in the config) of time...
Up to 8 flags maximum (3 flags minimum) can be "created/spawned" on any custom map through the use of putting the location of a set flag in either a .gsc file or in the config, and would be something like:

map mp_carentan
// Flag 1 Location
set_flag1 (x,y,z)
// Flag 2 Location
set_flag2 (x,y,z)

But is all that possible? I'm sure it is but would require alot of work :( and not sure if it would be possible to add the flag locations to the compass soo you know where each one is... and their would also need to be three types of flags, an Allied held one, an Axis held one, and a Nuetral one... the timing of how long it takes to capture each one should also be set in the config...

Soo the actual settings should be like this instead:

map mp_carentan
// Flag 1 Location
set_flag1_location (x,y,z)
// Flag 1 type
set_flag1_type Axis // This would mean it would start of as Axis at start of round! Choose between Axis, Allies and Nuetral
// Flag 2 Location
set_flag2_location (x,y,z)
set_flag1_type Allies

I think this gametype rules in BF42/BF2 and would diffinetly be very good in CoD2 (or even vCoD) but did EA put some sort of copyright on that gametype? :? lol

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Drofder2004
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Post by Drofder2004 » April 17th, 2006, 8:10 pm

Its possible, but pretty hard. Heat of Battle is sorta like BF.
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YaNo
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Post by YaNo » August 12th, 2006, 10:06 pm

that would be easy for scripters: here's a base:
make tdm_winscore to around 200<-- to win the battle
make tdm_startwithscore
make tdm_kill_score : -1 and not 1 <-- if you kill some1 it doesnt add it just pick it off

I KNOW THE CVARS ARENT CORRECT :D

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Drofder2004
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Post by Drofder2004 » August 13th, 2006, 4:09 am

Yano wrote:that would be easy for scripters: here's a base:
make tdm_winscore to around 200<-- to win the battle
make tdm_startwithscore
make tdm_kill_score : -1 and not 1 <-- if you kill some1 it doesnt add it just pick it off

I KNOW THE CVARS ARENT CORRECT :D
Yeah, but this isnt about kills, this is about flag capturing and a little bit more. Not impossible, but not exactly easy.
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Post by YaNo » August 13th, 2006, 11:53 am

You could use those cow texture's as flags ^^ then a capture time =)

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