Call of Duty 2 - 1.3 Patch!
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Call of Duty 2 - 1.3 Patch!
Last edited by Drofder2004 on June 8th, 2006, 4:35 pm, edited 1 time in total.
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I wonder what is going to be in this patch now...
Hopefully something better than just two new maps.
Hopefully something better than just two new maps.
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ok, so I downloaded it, whats new?
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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- Core Staff
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Read the release notesNightmare wrote:ok, so I downloaded it, whats new?
--Updated gamestate (allows BIGGER and better mods [such as Swat])
--Fixed PB GUID problems (allows master ban list to grow)
--Fix a couple of issues in Harbor/Rhine (possibly 1 easy jump removed)
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they could atleast added just one map and made the weapons better, and fix all the glitches as well.
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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Maps take time. Seriously until you actually LOOK at the detail of a map, you do not understand the effort that is put into these maps. I believe the maps that IW make take a minimum of 3 months...Nightmare wrote:they could atleast added just one map and made the weapons better, and fix all the glitches as well.
Not only does a map take long to make but also testing the actual map, testing the scripting/gametypes + gameplay.
Weapons can be modified with mods, if you dontlike the weapons, find a realism server. The weapons are made to have an arcade feel, and CoD2 is an "arcade" game in terms of gameplay.
As for the Glitches, there are not many that critical (i have only seen 1 major glitch atm)
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On the 360 we have gotten four new maps, one that PC have gotten (Rhine), two single palyer mock ups (Laziness?) and one original, but way too small for PC gamers
And in July we are getting five more, one of which you guys have, rostuv (Excitment, not really, I have it on PC it will be okay)
But there is no reason why the PC couldn't have three of the maps they don't already have, except the one is too small
And in July we are getting five more, one of which you guys have, rostuv (Excitment, not really, I have it on PC it will be okay)
But there is no reason why the PC couldn't have three of the maps they don't already have, except the one is too small
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