Something for the weekend.

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Drofder2004
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Post by Drofder2004 » March 13th, 2006, 11:08 pm

De$t!nY wrote:just checking, but if u miss the nade jump there is no way back up is there? cos if im gonna try 2 do a run for this map there r 4 jumps which will make it very difficult, since u only get 1 chance to make those jumps. 1 is that nade jump (no practice at nade jumping) and the other 3 r jumps over lava which r hard cos of the small platforms. but i guess thats all part of the challenge 8)
I had to leavwe that section without lava as the lava would have been too high for the rest of the jumps...
So if you fall, you can either /kill or suicide in lava :P
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Nightmare
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Post by Nightmare » March 14th, 2006, 1:57 am

how did you manage to make the water a different color?
Also, whats that script to make it play a sound each time you die
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Soviet
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Post by Soviet » March 14th, 2006, 4:41 am

he created a custom texture, then applied a stype file to that (a shader file would work as well) There is currently a topic on stypes in mapping, and for more info on shader files modsonline has quite a bit of info

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Drofder2004
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Post by Drofder2004 » March 14th, 2006, 12:54 pm

Nightmare wrote:how did you manage to make the water a different color?
Photoshop.
Nightmare wrote:Also, whats that script to make it play a sound each time you die
I made the spawn above the ground (so you fall about 8 units), then I made a trigger under the spawn, so that when the person spawns, it sets off a trigger. Hers the code that check for someone dying. (I have added comments [they come after the //]).

Code: Select all

death_check()
{
trigger = getent("start","targetname"); //Gets the trigger

trigger waittill ("trigger",user); //Waits for the trigger to be triggered, user is the person who triggered it
for(;;) // This is an everlasting loop, what follows will be looping until the map ends
	{
	if(user.health < 1) //This waits for the users health to go lower than 1 (in other words, dead)
		{
		user playLocalSound("laugh"); //Plays the sound file locally
		wait 5; //This stops the sound from constantly repeating itself.
		}
	wait 0.1; // This stops the script from creating an infinite loop error
	}
}
:)
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Post by Pedsdude » March 14th, 2006, 6:35 pm

I fixed your post as the quotes were messed up Drofder ;)

Pretty obvious question no doubt, but local sound is just on that person's computer, so other people can't hear it?
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Drofder2004
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Post by Drofder2004 » March 14th, 2006, 7:57 pm

Pedsdude wrote:I fixed your post as the quotes were messed up Drofder ;)

Pretty obvious question no doubt, but local sound is just on that person's computer, so other people can't hear it?
Hmm, quotes were fine in preview? :S

And yes, Local sound can only be heard by one person, as it is played locally on their PC ;)
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Post by Nightmare » March 14th, 2006, 10:09 pm

thats really cool, I might use that in my upcomming maps
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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