Stype?

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Pedsdude
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Stype?

Post by Pedsdude » March 12th, 2006, 10:42 pm

Elaborate please drofder :)
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Lisa
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Post by Lisa » March 12th, 2006, 11:06 pm

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Post by Dan2k3k4 » March 13th, 2006, 12:55 am

lol Lisa :P

errm Peds I think Stype is basically a texture with added FX or something like that... for example: the ocean in mp_ship, you can see it as a texture/brush and it moves... :? I think you can add scripted effects or something to things like that... but Drofder probably just used the ocean texture and made it look like lava... and I think the any FX like smoke are Stype? :?

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Drofder2004
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Post by Drofder2004 » March 13th, 2006, 11:05 pm

Dan2002300313 wrote:lol Lisa :P

errm Peds I think Stype is basically a texture with added FX or something like that... for example: the ocean in mp_ship, you can see it as a texture/brush and it moves... :? I think you can add scripted effects or something to things like that... but Drofder probably just used the ocean texture and made it look like lava... and I think the any FX like smoke are Stype? :?
^^ I dont actually know what a "stype" is, except I know its a filetype used for texture details in CoD. It can be used to create your own textures with your own effects (such as using Sine to create a wave ;))

Steal my one from my pk3 and take a look.
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Post by Nightmare » March 14th, 2006, 2:09 am

Thanks for the permision drof :P
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Post by Luke » March 14th, 2006, 3:03 am

stype means sorted type, you can use that or a shader file...i've only used a shader before on a glass texture, which basically tells the texture how to behave both in game and in radiant. In radiant i mean so that you can see it porperly in the editor.

I'd suggest reading these tutorials to help you better:

http://www.modsonline.com/index.php?mod ... ead&id=183 - to make custom water textures with a stype file.

http://www.modsonline.com/index.php?mod ... ead&id=244 - to make a custom glass texture with a shader file.

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Post by Pedsdude » March 14th, 2006, 6:27 pm

Roger that, thanks everyone :)

Lmao lisa, good one :lol:
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Post by Nightmare » March 14th, 2006, 9:51 pm

Thanks for the tut links Luke
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