Code: Select all
bounce()
{
level.deagle_trigger = getEnt("trig_deagle","targetname");
level.sniper_trigger = getEnt("trig_sniper","targetname");
level.old_trigger = getEnt("oldroom","targetname");
level.bounce_trigger = getEnt("trig_bounce","targetname");
level.teleactorigin = getEnt("bounce_activator", "targetname");
telejumporigin = getEnt("bounce_jumper", "targetname");
while(1)
{
level.bounce_trigger waittill("trigger", player);
if( !isDefined( level.bounce_trigger ) )
return;
if(level.firstenter==true)
{
level.old_trigger delete();
level.sniper_trigger delete();
level.deagle_trigger delete();
level.firstenter=false;
}
wait(0.05);
player SetOrigin( telejumporigin.origin );
player setplayerangles( telejumporigin.angles );
player TakeAllWeapons();
player GiveWeapon("claymore_mp");
wait .05;
player SwitchToWeapon("claymore_mp");
wait(0.05);
level.activ SetOrigin (level.teleactorigin.origin);
level.activ setplayerangles (level.teleactorigin.angles);
level.activ TakeAllWeapons();
level.activ GiveWeapon( "claymore_mp" );
wait .05;
level.activ SwitchToWeapon("claymore_mp");
iPrintlnBold( " ^8" + playername + " ^4 has entered the Knife room^8!" );
wait(0.05);
player switchToWeapon( "claymore_mp" );
level.activ switchToWeapon( "claymore_mp" );
player waittill( "death" );
level.PlayerInRoom = false;
}
}
deagle()
{
level.deagle_trigger = getEnt("trig_deagle","targetname");
level.sniper_trigger = getEnt("trig_sniper","targetname");
level.old_trigger = getEnt("oldroom","targetname");
level.bounce_trigger = getEnt("trig_bounce","targetname");
level.teleactorigin = getEnt("deagle_activator", "targetname");
telejumporigin = getEnt("deagle_jumper", "targetname");
while(1)
{
level.deagle_trigger waittill("trigger", player);
if( !isDefined( level.deagle_trigger ) )
return;
if(level.firstenter==true)
{
level.old_trigger delete();
level.sniper_trigger delete();
level.bounce_trigger delete();
level.firstenter=false;
}
wait(0.05);
player SetOrigin( telejumporigin.origin );
player setplayerangles( telejumporigin.angles );
player TakeAllWeapons();
player GiveWeapon("deserteagle_mp");
player GiveMaxAmmo("deserteagle_mp");
wait .05;
player SwitchToWeapon("deserteagle_mp");
wait(0.05);
level.activ SetOrigin (level.teleactorigin.origin);
level.activ setplayerangles (level.teleactorigin.angles);
level.activ TakeAllWeapons();
level.activ GiveWeapon( "deserteagle_mp" );
level.activ GiveMaxAmmo("deserteagle_mp");
wait .05;
level.activ SwitchToWeapon("deserteagle_mp");
iPrintlnBold( " ^8" + playername + " ^4 has entered the Deagle room^8!" );
wait(0.05);
player switchToWeapon( "deserteagle_mp" );
level.activ switchToWeapon( "deserteagle_mp" );
player waittill( "death" );
level.PlayerInRoom = false;
}
}