teleport with fx need help with code

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BUSH1DO
CJ Wannabe
CJ Wannabe
Posts: 1
Joined: September 1st, 2013, 1:48 pm

teleport with fx need help with code

Post by BUSH1DO » July 29th, 2015, 5:05 pm

HI to all!
Trying to make teleport with wormhole effect, so far i have 35 shaders which i want to play in sequence, so player fistly will be ported to black room where he will see shaders and after ported to destination. I know how to arrange all need help only with code. So far i see only first shader , dont know how to make sequence. Please need help with code. Thanks in advance!

Code: Select all

   #include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
main()
{


	maps\mp\_load::main();	



         preCacheShader("w1");
         preCacheShader("w2");
         preCacheShader("w3");
         preCacheShader("w4");
         preCacheShader("w5");
         preCacheShader("w6");
         preCacheShader("w7");
         preCacheShader("w8");
         preCacheShader("w9");
         preCacheShader("w10");
         preCacheShader("w11");
         preCacheShader("w12");
         preCacheShader("w13");
         preCacheShader("w14");
         preCacheShader("w15");
         preCacheShader("w16");
         preCacheShader("w17");
         preCacheShader("w18");
         preCacheShader("w19");
         preCacheShader("w20");
         preCacheShader("w21");
         preCacheShader("w22");
         preCacheShader("w23");
         preCacheShader("w24");
         preCacheShader("w25");
         preCacheShader("w26");
         preCacheShader("w27");
         preCacheShader("w28");
         preCacheShader("w29");
         preCacheShader("w30");
         preCacheShader("w31");
         preCacheShader("w32");
         preCacheShader("w33");
         preCacheShader("w34");      

	setdvar("jump_height", "39");
        setdvar( "r_specularcolorscale", "1" );
        setdvar("r_glowbloomintensity0",".1");
        setdvar("r_glowbloomintensity1",".1");
        setdvar("r_glowskybleedintensity0",".1");

        game["allies"] = "marines";
	game["axis"] = "opfor";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "desert";
	game["axis_soldiertype"] = "desert";
    

        thread wormhole();


}

wormhole()
{ 
	wormhole    = getent( "picture", "targetname" ); 
	
	while(true) 
	{ 
      wormhole waittill("trigger",player);
     
      
      player.wormhole = true;
      player thread the_wormhole();
      wait (1);

      }
}
the_wormhole()
{
                if(isDefined(self.the_wormhole))
		self.the_wormhole destroy();

                self.the_wormhole = newClientHudElem(self);
    
			self.the_wormhole.alignX = "center";
			self.the_wormhole.alignY = "top";
			self.the_wormhole.horzAlign = "fullscreen";
			self.the_wormhole.vertAlign = "fullscreen";
			self.the_wormhole.x = 0;
			self.the_wormhole.y = 0;
			self.the_wormhole.alpha = 0;
			self.the_wormhole.sort = 1;
			self.the_wormhole.hideWhenInMenu = false;


                        self.the_wormhole setShader("w1", 640, 480);
                 wait (0.1);
                       
                        self.the_wormhole setShader("w2", 640, 480);
                 wait (0.1);
                        self.the_wormhole setShader("w3", 640, 480);
                  wait (0.1);
                        self.the_wormhole setShader("w4", 640, 480);
                  wait (0.1);
                        self.the_wormhole setShader("w5", 640, 480);
                  wait (0.1);
                        self.the_wormhole setShader("w6", 640, 480);

                  wait (0.1);



		self.the_wormhole.alpha = 1;
                //self.the_wormhole moveOverTime(6);
                self.the_wormhole.x = 320;
                
            wait (4);

           self.the_wormhole destroy();

}


     

User avatar
Xpayne
PC Team
PC Team
Posts: 1751
Joined: May 13th, 2008, 8:17 am
Location: Estonia

Re: teleport with fx need help with code

Post by Xpayne » August 3rd, 2015, 6:31 am

I'll take care of checking whether the music is royalty-free or not

Let's save this post.

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