Code: Select all
test()
{
while(1)
{
wait 10;
self takeallweapons();
self iprintlnbold("Starting Rolls in ^25 ^7Seconds");
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll ^2ThirdPerson");
wait 2;
self setClientCvar("cg_thirdperson", "1");
wait 60;
wait 2;
self setClientCvar("cg_thirdperson", "0");
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("15 Second ^2Fly Away & No fall Damage");
setcvar("g_gravity", "20");
self setclientCvar("jump_height", 39);
self setclientCvar("bg_fallDamageMinHeight", 128);
wait 15;
setcvar("g_gravity", "800");
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll Nice ^2FIELD OF VIEW");
wait 2;
self setClientCvar("cg_fov", 115);
wait 60;
self setClientCvar("cg_fov", 25);
wait 5;
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll ^2NO JUMPING");
self setClientcvar("cl_goStandJumpTime", "1");
wait 60;
self setClientcvar("cl_goStandJumpTime", "0");
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll ^2Hacking View");
wait 2;
self setClientCvar("r_showtris", "1");
wait 60;
self setClientCvar("r_showtris", "0");
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll ^2Super Speed");
wait 2;
setcvar("g_speed", "500");
wait 60;
setcvar("g_speed", "190");
wait 2;
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll ^2portals Show");
wait 2;
self setClientCvar("r_showportals", "1");
wait 60;
self setClientCvar("r_showportals", "0");
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll ^2light View");
wait 2;
self setClientCvar("r_lightmap", "1");
wait 60;
self setClientCvar("r_lightmap", "0");
wait 2;
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll ^2LeafLights");
wait 2;
self setClientCvar("r_showLeafLights", "1");
wait 60;
self setClientCvar("r_showLeafLights", "0");
wait 2;
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll All Over ^2colors view");
wait 2;
self setClientCvar("r_measureOverdraw", "1");
wait 60;
self setClientCvar("r_measureOverdraw", "0");
wait 2;
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll ^2Invisible Map View");
wait 2;
self takeallweapons();
wait 5;
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self setClientCvar("r_lockpvs", "1");
wait 60;
self setClientCvar("r_lockpvs", "0");
wait 5;
self takeallweapons();
self giveWeapon( "springfield_mp");
self switchtoweapon("springfield_mp" );
self setWeaponSlotClipAmmo("springfield", "999");
self iprintlnbold("New Roll ^2Tris count");
wait 2;
self setClientCvar("r_showtricounts", "1");
wait 60;
self setClientCvar("r_showtricounts", "0");
}
}