Textures keep messing up

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eBcZombie
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Textures keep messing up

Post by eBcZombie » September 6th, 2014, 12:59 am

I cannot post screenshots yet :/ but basically the problem is, i have my main room, and it looks fine on the inside, however the glass is black, and the room appears invisible from outside, also the skybox has gone black,

this map was working fine, i added 1 light, changed some other lights radius/intenstity, and changed a few textures, and this happens? :s its happened in one of my maps before and caused me to start over, which is really annoying becuase i spent a LOT of time on that map, anyways, anyone know what the problem is? i can compile fine with no errors at all

Any help would be greatly appreciated ty

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Jewel
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Re: Textures keep messing up

Post by Jewel » September 7th, 2014, 1:42 pm

/fixed

BurntToast
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Re: Textures keep messing up

Post by BurntToast » September 8th, 2014, 8:50 am

Post the fix for others who might potentially have the same problem?

eBcZombie
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Re: Textures keep messing up

Post by eBcZombie » September 8th, 2014, 7:59 pm

BurntToast wrote:Post the fix for others who might potentially have the same problem?
Sure, it was due to glass touching other surfaces, i just set the grid size to 1, and put a tiny gap between glass and other textures :)

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