BTM Beta Release

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Drofder2004
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BTM Beta Release

Post by Drofder2004 » September 4th, 2005, 10:16 pm

I have spent a long time today creating and testing my "Bomb Tactics Mod".

Description....
A mod that well repeat the defuse sound from the location of the bomb every 2 seconds.

Why?....
If you are in an SD clan, you would know :)

Installation and usage....
Download and read the reamde.txt

Knwon bugs/Issues
There are 2 numbers next to the compass. I forgot to remove them.
They are going to be used in the next version to tell you the defuse and plant times.

The mod Does work as a client side server mod (aka listen server), but with a lot of issues. This is because listen servers do not load up the config for the server. Use the dedicated_btm.cfg to make an internet server and then join your own server to test it. This way you can test it with more than 1 person.

Test it and report bugs...
If you get an error, cehck your CoDMP console first and note any error messages. Then check your CoD Server Console for messages (If your console keeps scrolling down as you are reading, type "developer 0" in the box.


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Drofder2004
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Post by Drofder2004 » September 6th, 2005, 7:33 pm

[SoE]_Zaitsev wrote:Now with this little nice mod you know if he's faking the defusing or really is defusing.

Nice work Drofder!
Im not sure what you mean?

The mod is certainly not designed to be used during a match or anything.

Its main purpose is to simply make the sound of someone defusing.
Basically, if you plant at A on Pavlov, then you can go and hide someone and see if you can hear it and how loud it is (e.g from the wall on the south, it is possible to hear it but very faint, where as on the roof it cannot be heard)

I also plan on expanding this a bit. A Multi-Tactics Mod, so add your ideas...
-Unlimited Grenades/Ammo
-Unlimited Time
-New Gametype (this is the least likely. A gametype where the bomb can still be planted (and hopefully defused without ending the round).
-Markers? (Place markers for where you want people to camp sorta idea).
-Time-Trials (How long it takes from A-B [record mod]).
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Post by Drofder2004 » September 12th, 2005, 6:13 pm

Ok, update time! (But with no release)

New Name - CTM (Clan Tactics Mod)
Added features
- Cvar to change the time to plant and defuse the bomb [ctm_planttime ""]/[ctm_defusetime ""]
- Cvar to turn on/off the "Auto Defuse Sounds" (the defuse sound that plays every 2 seconds) [ctm_defusesounds 0/1]
- Ability to plant and defuse the bomb consecutively (without round ending)

Things to come(+crazy ideas)
-Unlimited Grenades/Ammo
-Time Trials
-Nade Tactics (Explanation below :P)

Ok, Nade Tactics. My idea is this.
If you want to nade a certain position (e.g Church MG - Dawnville) then you would go to the church and double tap F. This would place a marker (invisible?). You can then proceed to throw nades to that point. The Marker will tell you how much damage it has taken by that nade.
you can then decide how effective that nade was. So if you threw it at the MG, the marker tells you you got 100+ damage, then the player in that position would've died.

Understand?
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Post by Neon » September 12th, 2005, 6:52 pm

yeah nice idea :P tht will be very handy :D
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Post by Koekie » September 12th, 2005, 10:49 pm

yeah, that would be awesome
now I'm always going to that specific place and see whether the nade kills me instantly or not lol
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Post by MuRpHy* » September 13th, 2005, 12:45 am

nice fuckin work man :shock: im impressed ;) keep it up, and your new idea would kick ass !! <3 nice work <3 :P
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