[cod2] jm_pier_2

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Rezil
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Re: [cod2] jm_pier_2

Post by Rezil » April 5th, 2013, 7:16 pm



DOWNLOAD

Enjoy!
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2] jm_pier_2

Post by Rezil » April 5th, 2013, 7:34 pm

Also check out a review by FLX on the JumpersHeaven.com site:

http://www.jumpersheaven.com/pier-2-review/
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2] jm_pier_2

Post by Goro92 » April 6th, 2013, 7:44 am

Best map ever.
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Re: [cod2] jm_pier_2

Post by Sonic » April 6th, 2013, 8:43 am

Wow, goodjob to the one who editted that trailer :shock:.

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Re: [cod2] jm_pier_2

Post by ultralala » April 6th, 2013, 11:14 pm

after years my DVD drive has something to do :D I played some of your maps years ago and cant wait to try this one. Hope i get it to work :S
I've been watching you
A lalalala long
A lalalala long long lee long long long

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Re: [cod2] jm_pier_2

Post by Rezil » April 6th, 2013, 11:30 pm

ultralala wrote:after years my DVD drive has something to do :D I played some of your maps years ago and cant wait to try this one. Hope i get it to work :S
Hey that's great, if you need any help you can post in this topic and I'll try to help you out with any issues you might have. :)
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[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2] jm_pier_2

Post by [SoE]_Zaitsev » April 7th, 2013, 11:12 am

Also, be sure to look at your compass when playing this map. The CJ team honestly didn't miss out the fact that there's a compass for directions.
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [cod2] jm_pier_2

Post by ultralala » April 8th, 2013, 5:41 am

Ok i have a problem to getting the map started :D

http://screenshot.xfire.com/s/127824053-4.jpg

what i have done:

1. Install Cod2
2. Patched it to 1.3
3. Installed the saveposition mod in /main
4. Installed the map in /main
5. Start cod2; open console; typed "/scr_saveposition "1""
6. console: /map jm_pier_2

:?
I've been watching you
A lalalala long
A lalalala long long lee long long long

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Re: [cod2] jm_pier_2

Post by megazor » April 8th, 2013, 7:33 am

ultralala wrote:Ok i have a problem to getting the map started :D

http://screenshot.xfire.com/s/127824053-4.jpg

what i have done:

1. Install Cod2
2. Patched it to 1.3
...
Look like people will even buy computers only to play the map :)
This is the most common error in CoD2, just remove all custom iwds from your main folder.

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Re: [cod2] jm_pier_2

Post by claay » April 8th, 2013, 2:48 pm

And if that doesnt work type /sv_pure 0 in console before starting the map.

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Re: [cod2] jm_pier_2

Post by ultralala » April 8th, 2013, 7:02 pm

claay wrote:And if that doesnt work type /sv_pure 0 in console before starting the map.
thanks that worked
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Re: [cod2] jm_pier_2

Post by Lucian » April 12th, 2013, 11:26 am

works great, awesome job. Just I don't know if I am stupid or what. Got the key from the mansion but don't know how to get over that walkway to logistics office..
The most logical would be that underground tunnel but don't know hot to get inside.. It starts beneath the bed.. hm hm.. Could anyone help?

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Re: [cod2] jm_pier_2

Post by Lucian » April 12th, 2013, 12:40 pm

OMG nice, thank you very very much, you're a life savior ;P I was searching around for too long :D

edit: and finished, thanks again;) Great map

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Re: [cod2] jm_pier_2

Post by Drofder2004 » April 12th, 2013, 11:12 pm

Lucian wrote:OMG nice, thank you very very much, you're a life savior ;P I was searching around for too long :D

edit: and finished, thanks again;) Great map
I found that so easy... My OCD just screamed "no way would a mapper put their models at shitty angles for no reason..."
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Re: [cod2] jm_pier_2

Post by Drofder2004 » April 12th, 2013, 11:25 pm

KillerSam wrote:Edit: Just googled it and it has it's origins in WW2. The assumption was that only Officers would be "gentleman" enough to straighten the pictures and they could take out the higher value targets :lol: :lol:
I imagine the french done it also (in the resistance) because the Nazis were painting thieves :P
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