Compiler isn't compiling my maps...

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Chucky.
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Compiler isn't compiling my maps...

Post by Chucky. » July 7th, 2012, 6:38 pm

Hey all,

when I try to compile my new map it doesn't make any changes to the map when I load it. Been like this all day, I've Googled what I know to Google and get no results.

The compiler doesn't give any errors & only a minor warning which happens on all my maps, it compiles as normal (though it takes a whole longer time - like 3 minutes to compile a fresh map), has to be unusual right?

A subdirectory or file C:\Program Files\Call of Duty 4 - Modern Warfare\raw\maps
\mp\ already exists.
.
.
###########################################
COMPILE BSP
###########################################
.
.
1 file(s) copied.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/main
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
C:/Program Files/Call of Duty 4 - Modern Warfare//main
C:/Program Files/Call of Duty 4 - Modern Warfare//main_shared
C:\Program Files\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw
C:\Program Files\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw_shared

C:\Program Files\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw
C:\Program Files\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw_sha
red
C:/Program Files/Call of Duty 4 - Modern Warfare//players
C:/Program Files/Call of Duty 4 - Modern Warfare//raw
C:/Program Files/Call of Duty 4 - Modern Warfare//raw_shared
C:/Program Files/Call of Duty 4 - Modern Warfare//devraw
C:/Program Files/Call of Duty 4 - Modern Warfare//devraw_shared
C:\Program Files\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd
(7 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd
(1338 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd
(1730 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd
(3705 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd
(3483 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd
(3181 files)
C:\Program Files\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd
(2903 files)
C:/Program Files/Call of Duty 4 - Modern Warfare//raw/english

File Handles:
----------------------
24243 files in iwd files
Loading map file C:\Program Files\Call of Duty 4 - Modern Warfare\map_source\mp_
tower_bridge.map
WARNING: node without a volume
node has 3 tiny portals
node reference point -414.00 -489.00 6277.00
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files\Call of Duty 4 - Modern Warfare\map_source\
mp_tower_bridge.lin

================================


finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
assigning primary lights...
finished in 67 seconds
finding sun shadow casters...
splitting large windings...
merging into concave windings...
finished in 13 seconds
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
.
.
###########################################
DONE
###########################################
.
.
Press any key to continue . . .

Thanks guys for any help, I really appreciate it!

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Chucky.
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Re: Compiler isn't compiling my maps...

Post by Chucky. » July 7th, 2012, 6:48 pm

Now I'm getting this error: http://gyazo.com/16a20b445ef4a8f16fcdc92d2f4721fc

When I click close program it doesn't close it, the compiler completes instantly as normal.

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Evilclown078
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Re: Compiler isn't compiling my maps...

Post by Evilclown078 » July 7th, 2012, 7:16 pm

You have a Cilinder in your map? if so remove it , i had the same with a cilinder , i removed and it worked again. If you dont have a cilinder then idk lol

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Re: Compiler isn't compiling my maps...

Post by Chucky. » July 7th, 2012, 7:26 pm

Evilclown078 wrote:You have a Cilinder in your map? if so remove it , i had the same with a cilinder , i removed and it worked again. If you dont have a cilinder then idk lol
You mean a Cylinder? Yes, I have loads but I can't remove them as it's more to the theme than anything else. They worked ealier this morning, now it stopped working.

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Re: Compiler isn't compiling my maps...

Post by Drofder2004 » July 7th, 2012, 7:50 pm

Your map has leaked.

You are either missing a skybox or something is touching or outside of the skybox.

Open radiant and you map, then click "File<Pointfil". Sometimes this will point to the exact brush/entity and sometimes it does not, but worth a try.
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Chucky.
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Re: Compiler isn't compiling my maps...

Post by Chucky. » July 7th, 2012, 8:08 pm

Drofder2004 wrote:Your map has leaked.

You are either missing a skybox or something is touching or outside of the skybox.

Open radiant and you map, then click "File<Pointfil". Sometimes this will point to the exact brush/entity and sometimes it does not, but worth a try.
Nope, nothing :(

http://gyazo.com/ff2f65f3dd6cfcc73a9c02028571aabd

I deleted skybox also, then redone it. Still nothing...

Can a map be too big by any chance? Because this map I'm making is huge, though the round of bounces/jumps wont be filling it. But, the theme needs to be big, if you'd notice in the compiler text "tower_bridge".

EDIT: FIXED. I copied a section that shouldn't of been copied. It's a shame, it's 2,000 brushes worth of freaking section -_-
Last edited by Chucky. on July 7th, 2012, 9:36 pm, edited 1 time in total.

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Drofder2004
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Re: Compiler isn't compiling my maps...

Post by Drofder2004 » July 7th, 2012, 9:35 pm

Solve this problem first:
WARNING: node without a volume
node has 3 tiny portals
node reference point -414.00 -489.00 6277.00

The 3 numbers are XYZ coordinates. Navigate to them (you can see you mouse coordinates at bottom of screen).
Find where that is, delete whatever may be causing the issue.
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