Everything turns red
Moderator: Core Staff
Everything turns red
Hi,
After making a really small map with some glass and other materials I discovered that ingame the glass and some other material turns red.I guess this has to do with my skybox / worldspawnsettings?
http://imageshack.us/f/24/redks.png/
Hope someone can help me with this (:
worldspawnsettings:
_color 1 1 1
ambient 1
contrastGain 0.425
diffusefraction 0.5
radiosityScale 1.5
suncolor 1 1 1
sundiffusecolor .9 0.88 .75
sundirection 50 240 0
sunlight 1.3
EDITED the worldspawnsettings
After making a really small map with some glass and other materials I discovered that ingame the glass and some other material turns red.I guess this has to do with my skybox / worldspawnsettings?
http://imageshack.us/f/24/redks.png/
Hope someone can help me with this (:
worldspawnsettings:
_color 1 1 1
ambient 1
contrastGain 0.425
diffusefraction 0.5
radiosityScale 1.5
suncolor 1 1 1
sundiffusecolor .9 0.88 .75
sundirection 50 240 0
sunlight 1.3
EDITED the worldspawnsettings
Re: Everything turns red
quote from modsonline
More than likely, you forgot to add reflection probes into your map. You place these probes in key areas. and whichever the player is closest to (or ent is closest to), it will adapt to using that reflection probe.
A reflection probe basically takes "snap shots" (like pictures) of all six directions (up, down, left, right, forward, back). Then it will apply that environment map to any texture that has specularity, so the specularity of that texture matches the area. This goes for everything with specularity, like sniper scope lens or even characters. Pretty much everything has a specular pass
Re: Everything turns red
Could you send me the link from the turtorial / page since I don't get it.
Re: Everything turns red
Ah m8 yes this is a very easy fix Right click on 2d grid > reflection probe. place a few of these around the map, especially near shiny surfaces. Then compile bsp, and compile reflections, then build ff, zone files, and done.
Re: Everything turns red
just curious, is this a jump map your working on?
Re: Everything turns red
Working on a deathrun map :p
Lets try that out since the glass is shiny and turns out red.
Lets try that out since the glass is shiny and turns out red.
Re: Everything turns red
http://modsonline.com/Tutorials-read-434.htmlinzerke wrote:Could you send me the link from the turtorial / page since I don't get it.
http://wiki.modsrepository.com/index.ph ... ion_Probes
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