My map

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A5H73Y
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My map

Post by A5H73Y » June 20th, 2011, 1:48 pm

PLEASE READ:
This map is called mp_codjumper that will NOT be its final name, it was merely a test :)
This isnt even 10% finished, it looks ugly and it still isnt finished xD
This is my first map and i have basically self taught, ive asked a few questions but whatever xD
http://www.mediafire.com/?4202oeox1o22c6n
Please leave helpful comments, not shit like "It sucked" Just try and help me improve it! :)
P.S. There are 3 secrets ;)
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Goro92
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Re: My map

Post by Goro92 » June 20th, 2011, 2:10 pm

A5H73Y wrote:PLEASE READ:
This map is called mp_codjumper that will NOT be its final name, it was merely a test :)
This isnt even 10% finished, it looks ugly and it still isnt finished xD
This is my first map and i have basically self taught, ive asked a few questions but whatever xD
http://www.mediafire.com/?4202oeox1o22c6n
Please leave helpful comments, not shit like "It sucked" Just try and help me improve it! :)
P.S. There are 3 secrets ;)

i suggest u to use less textures...create a theme..use one texture 4 the floor,one 4 the bounces and so on :)

ah and use some reflection_probe (the weapons have a red tinting)
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A5H73Y
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Re: My map

Post by A5H73Y » June 20th, 2011, 3:09 pm

Awhh wicked thanks mate! :)
I will do that soon, thanks (y)
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Paragon
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Re: My map

Post by Paragon » June 20th, 2011, 3:12 pm

Ehm... Put a skybox and worldspawn !?? Jumps are repetitive and easy D:
I'd suggest starting a new project . Consider it like your 'learning map' .
NOT complete fail though

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XeloX
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Re: My map

Post by XeloX » June 20th, 2011, 3:42 pm

Paragon wrote:Ehm... Put a skybox and worldspawn !?? Jumps are repetitive and easy D:
I'd suggest starting a new project . Consider it like your 'learning map' .
NOT complete fail though
This, remember to add 1 reflection_probe(more if you want) per room and lightgrid wherever the player can reach.
Also, a skybox is kinda important. It will prevent issues from occuring later on that can possibly destroy your whole map.
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