My first map

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|-ERS-|Pvt.^Dwarf
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My first map

Post by |-ERS-|Pvt.^Dwarf » August 18th, 2005, 2:25 pm

Here it is, Funhouse, my first map. There are still a few things that are a little messy and there is no levelshot, but I plan on updating and adding on to this map. I tried to add every type of jump that I know of in this map, including: 1 ladder+nade jump and a new kind of jump where you are boosted up a ramp and must use a panzer to boost yourself onto the platform. Please post your comments and any suggestions on how to improve this map.

http://rapidshare.de/files/4109454/funhouse.pk3.html

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Post by leveller » August 18th, 2005, 3:30 pm

Looks promising, al though the jumps could be a bit harder.
i didn't realy know where to go when i came on the place with 3 exit's at the right and an other jump infront of me.

I?ma fusspot by nature, so i always have something to complain when it comes to actualy constructing, texturing
and detailing, walls floors roofs etc in a map (could be better) :wink:

but enough with the naggin,

its a fun map, nice jumps, great that you put in panzer jumps.

keep it up!

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Post by Drofder2004 » August 18th, 2005, 4:05 pm

leveller wrote:Looks promising, al though the jumps could be a bit harder.
i didn't realy know where to go when i came on the place with 3 exit's at the right and an other jump infront of me.

I?ma fusspot by nature, so i always have something to complain when it comes to actualy constructing, texturing
and detailing, walls floors roofs etc in a map (could be better) :wink:

but enough with the naggin,

its a fun map, nice jumps, great that you put in panzer jumps.

keep it up!
I have to agree though. A good map not only needs to be playable (or in this case jumpable) but it needs to look good. For example, a simple jump map such as peds_practice. There is nothing to it accept several long distance jumps, but it looks good, nicely designed.

I will take a look at this map in a few minutes and report some feedback.

(Btw, you may also want to add "beta" to the file so people know it is not finished)
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Post by MuRpHy* » August 18th, 2005, 9:28 pm

yes, very nice map, you used my invention ;) (the ladder+nade) its flipping awesome :P and the textures could use a bit of work, but overall nice :O
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|-ERS-|Pvt.^Dwarf
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Post by |-ERS-|Pvt.^Dwarf » August 18th, 2005, 11:57 pm

What progrwms do you use to edit the .dds files? I dont have photoshop.

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Post by GoatFarmer » August 19th, 2005, 12:46 am

i cant seem to get the map to work everytime i try loading it i get a error saying "CL_ParseGamesstate: bod command byte"

not sure what it is buts its the first time i ever got it.

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Post by Luke » August 19th, 2005, 12:56 am

nice map...it only supports dm, and so many maps only support 1 gametype, i'm beginning to think its the cause of the servers getting stuck all the time. cba to explain, but thats my theory. only takes 5 seconds to add a spawn point so why not make both :P

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Post by GoatFarmer » August 19th, 2005, 1:15 am

No its not the gametype i tryed both dm and tdm and they both dont work...

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Post by |-ERS-|Pvt.^Dwarf » August 19th, 2005, 1:41 am

Fixed the errors with the textures.
All jumps on the expert section have been made harder (now 240-246).
Made the directions in the hallway with the 3 exits clearer.
Added TDM spawnpoints.
Added a way to return to any section you passed up at the end of the map.

Any more suggestions?

As far as the parse gamestate error goes, I have no clue. I think that error has something to do with a mod interfering with the map, try moving all of your mods into another folder before starting COD.

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Post by Luke » August 19th, 2005, 1:49 am

GoatFarmer wrote:No its not the gametype i tryed both dm and tdm and they both dont work...
that wasnt the problem i was addressing..sorry i dont know what that is, but maybe try it on another server.

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