Ideas for Mod improvement
Moderator: Core Staff
Ideas for Mod improvement
So I have a idea for some addons to admin menu... since maps are full of invisible barrieres, and jumpers dont know how close they are to land some bounces, could it be possible so you add to admin menu(or graphic menu) a command which makes all invisible walls be colored but transparent(like water on dungeon, its blue but you can still see through it)... also it would be cool that u add the stackbot feature in the admin menu... a small part in which you could spawn models(would be usefull for blocks and stacks)...some guys also modded admin noclip and ufo into JuMp and iG mod but it would be cool if the mod also had permanent vip...post what u think, maybe some ides u have...
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Add me as a friend on Xfire---->username: Husker3011
PeħÄuÄe@CoDJumper.com: hairdresser in my house
PeħÄuÄe@CoDJumper.com: she comes round to cut my mum's hair
HuÅŸker@DeadMouse: your mum's "hair" xD
PeħÄuÄe@CoDJumper.com: oh dear.
PeħÄuÄe@CoDJumper.com: I'm making a joint map with KS
HuÅŸker@DeadMouse: joint?
PeħÄuÄe@CoDJumper.com: fine, weed map
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- Core Staff
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Re: Ideas for Mod improvement
Not sure on the texturing invisible walls, but maybe someone with more knowledge on texture hacking/replacing can add input.
Noclip and UFO have been discusses before and I think it was voted down.
As for stack bot, I feel it could have negative effects on the servers (e.g blocking paths).
Noclip and UFO have been discusses before and I think it was voted down.
As for stack bot, I feel it could have negative effects on the servers (e.g blocking paths).
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Re: Ideas for Mod improvement
No block bounces/stacks
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[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
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[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
Re: Ideas for Mod improvement
making players noncolliding is impossible (at least in cod2, i dont think they changed that much in cod4), and masterthomy tried a lot to make it work. Didnt work.
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- Core Staff
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Re: Ideas for Mod improvement
This. Looked into it and couldn't find a solution.IzNoGoD wrote:making players noncolliding is impossible (at least in cod2, i dont think they changed that much in cod4), and masterthomy tried a lot to make it work. Didnt work.
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Re: Ideas for Mod improvement
ok, you cannot make solids "walk throughable" but can u make invisible walls textured with some light transparent color so it would help a lot... also can u make small menu like in prop mode where u can select what model/solid u wanna spawn so you get something that can block/stack you?
My Youtube---->http://www.youtube.com/user/BSGhusker
Add me as a friend on Xfire---->username: Husker3011
PeħÄuÄe@CoDJumper.com: hairdresser in my house
PeħÄuÄe@CoDJumper.com: she comes round to cut my mum's hair
HuÅŸker@DeadMouse: your mum's "hair" xD
PeħÄuÄe@CoDJumper.com: oh dear.
PeħÄuÄe@CoDJumper.com: I'm making a joint map with KS
HuÅŸker@DeadMouse: joint?
PeħÄuÄe@CoDJumper.com: fine, weed map
Add me as a friend on Xfire---->username: Husker3011
PeħÄuÄe@CoDJumper.com: hairdresser in my house
PeħÄuÄe@CoDJumper.com: she comes round to cut my mum's hair
HuÅŸker@DeadMouse: your mum's "hair" xD
PeħÄuÄe@CoDJumper.com: oh dear.
PeħÄuÄe@CoDJumper.com: I'm making a joint map with KS
HuÅŸker@DeadMouse: joint?
PeħÄuÄe@CoDJumper.com: fine, weed map
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- CJ Wannabe
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Re: Ideas for Mod improvement
the idea of the prop menu definatley sounds good
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- Core Staff
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Re: Ideas for Mod improvement
You can spawn models, but you can't give them a proper collision map. And as far as I've heard, setContents(1) doesn't always work the way it should.
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#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: Ideas for Mod improvement
You can create solid spheres, by using a trigger_radius with setcontents(1).
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- Core Staff
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Re: Ideas for Mod improvement
Limited use + way blocking = pointless for the mod.IzNoGoD wrote:You can create solid spheres, by using a trigger_radius with setcontents(1).
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Re: Ideas for Mod improvement
Hm you can replace the clip textures but is this possible for only one player? I thought textures sth global, despite dx hacks or other injections etc.
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Re: Ideas for Mod improvement
mappers could make invisible walls brushmodels. and it would be possible to remove them.
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