First map try

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Moustache
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First map try

Post by Moustache » April 9th, 2011, 2:36 pm

When I try to run it after I compiled it I get this error:
Couldn't fin the bsp for this map. Please build the fast file associated with maps/mp/mp_123.d3dbsp and try again.

Does anyone know what I am doing wrong?

This is the log when I clicked the button "1. Compile BSP"
Er bestaat al een submap of bestand D:\Call of Duty 4 - Modern Warfare\raw\maps\
mp\.
.
.
###########################################
COMPILE BSP
###########################################
.
.
1 bestand(en) gekopieerd.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
D:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/main
D:\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:/Call of Duty 4 - Modern Warfare//main
D:/Call of Duty 4 - Modern Warfare//main_shared
D:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw
D:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw_shared
D:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw
D:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw_shared
D:/Call of Duty 4 - Modern Warfare//players
D:/Call of Duty 4 - Modern Warfare//raw
D:/Call of Duty 4 - Modern Warfare//raw_shared
D:/Call of Duty 4 - Modern Warfare//devraw
D:/Call of Duty 4 - Modern Warfare//devraw_shared
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
D:/Call of Duty 4 - Modern Warfare//raw/english

File Handles:
----------------------
24243 files in iwd files
Loading map file D:\Call of Duty 4 - Modern Warfare\map_source\mp_123.map
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: D:\Call of Duty 4 - Modern Warfare\map_source\mp_123.lin

================================


finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 0 brush sides
elapsed time 0 seconds
Finished processing world entity

Writing D:\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_123.d3dbsp
1 seconds elapsed
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
D:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/main
D:\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:/Call of Duty 4 - Modern Warfare//main
D:/Call of Duty 4 - Modern Warfare//main_shared
D:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw
D:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw_shared
D:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw
D:\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw_shared
D:/Call of Duty 4 - Modern Warfare//raw
D:/Call of Duty 4 - Modern Warfare//raw_shared
D:/Call of Duty 4 - Modern Warfare//devraw
D:/Call of Duty 4 - Modern Warfare//devraw_shared
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
D:\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
D:/Call of Duty 4 - Modern Warfare//raw/english

File Handles:
----------------------
24243 files in iwd files

using default radiosityScale 1


using default contrastGain 0.3

building collision data...
building collision took 0.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Getting radiosity color for each sample...
Finished in 0 seconds.
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 0 seconds.
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.
----------------------------------------
Seeding sky light...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.
----------------------------------------
Building final lightmaps...
Finished in 0 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'D:\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_
123.grid' not found.
Vis cache logfile 'D:\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_123.vclog'
not found; using static model origins only.
Light grid sample point file 'D:\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_
123.grid_auto' not found.
Light grid sample point file 'D:\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_
123.grid_not' not found.

Entire light compile finished in 1 seconds
.
.
###########################################
CONNECTING PATHS
###########################################
.
.
.
.
###########################################
DONE
###########################################
.
.
Druk op een toets om door te gaan. . .

tadejplevanc
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Re: First map try

Post by tadejplevanc » April 9th, 2011, 3:09 pm

Meybe you delete

Code: Select all

col_map_mp,maps/mp/mp_123.d3dbsp 
from mp_123.csv ... i was get this from my waw map but its same shit i think..

Or you meybe delete file:S in folder wher is maps/mp/mp_123.d3dbsp

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Rezil
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Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Re: First map try

Post by Rezil » April 9th, 2011, 8:50 pm

Or you could, I don't know, fix the part that says
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: D:\Call of Duty 4 - Modern Warfare\map_source\mp_123.lin

================================

which means your skybox is leaking(i. e. has an opening to the void). Fix by creating a box around your map and texturing it with a sky texture.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

tadejplevanc
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Re: First map try

Post by tadejplevanc » April 10th, 2011, 6:28 am

Yeh or skybox...

Moustache
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Posts: 476
Joined: August 18th, 2008, 9:30 am

Re: First map try

Post by Moustache » April 10th, 2011, 9:31 am

Rezil wrote:Or you could, I don't know, fix the part that says
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: D:\Call of Duty 4 - Modern Warfare\map_source\mp_123.lin

================================

which means your skybox is leaking(i. e. has an opening to the void). Fix by creating a box around your map and texturing it with a sky texture.
Thank you for your reply and the good explanation.
I don't have a skybox indeed. I will try to make one :)


@tadejplevanc:
Well this is done before creating the .csv file so I don't think that that would be a problem.

Moustache
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Joined: August 18th, 2008, 9:30 am

Re: First map try

Post by Moustache » April 10th, 2011, 12:02 pm

EDIT:
I renamed the map and compiled everything from the start. Now it works :)

tadejplevanc
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Posts: 17
Joined: December 12th, 2010, 10:31 am

Re: First map try

Post by tadejplevanc » April 10th, 2011, 6:46 pm

Moustache wrote:
Rezil wrote:Or you could, I don't know, fix the part that says
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: D:\Call of Duty 4 - Modern Warfare\map_source\mp_123.lin

================================

which means your skybox is leaking(i. e. has an opening to the void). Fix by creating a box around your map and texturing it with a sky texture.
Thank you for your reply and the good explanation.
I don't have a skybox indeed. I will try to make one :)


@tadejplevanc:
Well this is done before creating the .csv file so I don't think that that would be a problem.
Yeh:S good if you rename it.. Thats easy way to fix... i was had same problem about 2 years ago...

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