New map : mp_wazaaaa

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flawy
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New map : mp_wazaaaa

Post by flawy » April 3rd, 2011, 2:59 pm

hey all,

i'm new to the codjumper forums. Some time ago i started on this new project. an easy map
for people that are not that good at codjumping. the map is finished but i don't know if it works
when multiple people play in it. is there a way this could be tested ? i can't host a server myself :(

play it and tell me what u think :D

link : http://www.gamefront.com/files/20185837/mp_wazaaaa.rar

at the moment i started a new map : mp_how_far_can_u_go a map that is very long and just keeps getting harder.

greetz

Perak
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Re: New map : mp_wazaaaa

Post by Perak » April 3rd, 2011, 4:10 pm

The map is ok and will be nice for beginners, but i'll point some things out:
In the beginning room with green platforms, you can skip the higher parts by using the lower bounce straight into the hole in the wall.

Also, there's some points where you can easily skip bits of the map (the fences for example, although they are hard to walk on). There is a shortcut which allows us to skip the whole white room (here: http://www.xfire.com/profile/perakobama ... #112575333 - I can remove if u like)

Image
This happens when a 2nd player tries to join.

I hope you succeed in fixing it and good luck with your future map ;)
Image

flawy
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Re: New map : mp_wazaaaa

Post by flawy » April 3rd, 2011, 5:25 pm

ug. the error when second player connects whas what i was afraid of. the fences can be fixed easy by making them a bit higher. thx for testing so fast :D i'm fixing stuf right now

Pedsdude
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Re: New map : mp_wazaaaa

Post by Pedsdude » April 3rd, 2011, 6:46 pm

That error is because your zone file is wrong. Open the compile tools, click update zone file, delete the lines on the right and replace them with:

Code: Select all

ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_wazaaaa.d3dbsp
rawfile,maps/mp/mp_wazaaaa.gsc
impactfx,mp_wazaaaa
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
That should fix your problem (I've also included the 20mb -> 5mb 'fix' in there).

Once you've done that and got a final version completed, feel free to submit it here:
http://codjumper.com/forums/viewtopic.php?f=16&t=4925
Image
Image

flawy
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Re: New map : mp_wazaaaa

Post by flawy » April 3rd, 2011, 7:41 pm

Pedsdude wrote:That error is because your zone file is wrong. Open the compile tools, click update zone file, delete the lines on the right and replace them with:

Code: Select all

ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_wazaaaa.d3dbsp
rawfile,maps/mp/mp_wazaaaa.gsc
impactfx,mp_wazaaaa
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
That should fix your problem (I've also included the 20mb -> 5mb 'fix' in there).

Once you've done that and got a final version completed, feel free to submit it here:
http://codjumper.com/forums/viewtopic.php?f=16&t=4925

thx :D i knew what would fix the player kicking bug xD already did that. but thx for the 20 - 5 :D i'l upload it tomorrow

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[SoE]_Zaitsev
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Re: New map : mp_wazaaaa

Post by [SoE]_Zaitsev » April 3rd, 2011, 11:03 pm

Get all the bugs and shortcuts out and let a couple of good jumpers/friends beta test it so you can give us the best possible map results :)
matt101harris wrote:big cock was the first thing that came to my head lol

flawy
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Re: New map : mp_wazaaaa

Post by flawy » April 4th, 2011, 5:51 pm

map available for testing : http://www.gamefront.com/files/20190023/mp_wazaaaa.rar

please feel free to report any bugs/glitches

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