Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!
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Dan2k3k4
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by Dan2k3k4 » August 5th, 2005, 1:23 pm
Is there a max and min size for models?
like 10 times bigger or 10 times smaller? Ive never tried it out
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Pedsdude
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by Pedsdude » August 5th, 2005, 1:53 pm
Hehe, don't criticise my maths skills!
Hoping to get A/A* at GCSE
If I did -2, would it not invert the model?
(trying to earn back his reputation and overall decency)
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Drofder2004
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by Drofder2004 » August 5th, 2005, 10:46 pm
Pedsdude wrote:Hehe, don't criticise my maths skills!
Hoping to get A/A* at GCSE
If I did -2, would it not invert the model?
(trying to earn back his reputation and overall decency)
No, because moels are objects. Can you walk in to your room and invert its axis... (and before people reply with any form of rotation, that is not inverting
)
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Pedsdude
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by Pedsdude » August 6th, 2005, 2:53 pm
haha
Well.... if you apply the mathod of transformation, then it would be inverted... although that only works with 2d ocjects - I'm not sure what a 3d object inverted looks like.... maybe i'm onto something?
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Drofder2004
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by Drofder2004 » August 6th, 2005, 5:49 pm
Pedsdude wrote:haha
Well.... if you apply the mathod of transformation, then it would be inverted... although that only works with 2d ocjects - I'm not sure what a 3d object inverted looks like.... maybe i'm onto something?
No, transformation can be done with 3d objects, just cannot be done in RL only on paper
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Pedsdude
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by Pedsdude » August 6th, 2005, 7:58 pm
We'll see!
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[-TBA-]Teddy
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by [-TBA-]Teddy » August 12th, 2005, 9:20 pm
lol
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Pedsdude
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by Pedsdude » August 12th, 2005, 11:20 pm
I couldn't be bothered to try it
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