CoD2: firing through walls

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lapd
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Re: CoD2: firing through walls

Post by lapd » January 11th, 2011, 11:46 am

Dear IzNoGoD,
where i can get your pro version?

IzNoGoD
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Re: CoD2: firing through walls

Post by IzNoGoD » January 11th, 2011, 11:52 am

The only way to get the pro version is through me.
You need to add me on xfire: imbackagainiba, and we will discuss the rest there
LMGTFY!

Its not a glitch... Its the future!

lapd
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Re: CoD2: firing through walls

Post by lapd » January 12th, 2011, 11:26 am

there are error during starting the server
******* script compile error *******
uninitialised variable 'trace': (file 'maps/mp/gametypes/_wallfire.gsc', line 88)
wall=wall*getsurfacepenetrate(trace["surfacetype"]);
*
************************************
********************
ERROR: script compile error

where i must initialize "trace"?

IzNoGoD
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Posts: 343
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Re: CoD2: firing through walls

Post by IzNoGoD » January 12th, 2011, 12:13 pm

Yup, was cause i couldnt find the file you have xD
Just found it, replace trace with firsttrace
LMGTFY!

Its not a glitch... Its the future!

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