patch in work ... **update**

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The Dude
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patch in work ... **update**

Post by The Dude » December 3rd, 2010, 12:54 pm

UPDATE: Patch und Changelog online

size: ca 65 MB
Number: 7.0.42
update automatically via steam

changelog:

LIVE FIXES 12/15

•Improved threading performance on computers with only 2 cores.
•Additional performance optimizations
•Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
•Fixed random freezes in certain computer configurations.
•Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
•Allow Team Change grace period at start of match (server admin option).
•Added 4 more reserved slots (server admin option)
•/connect
•Improved quickmatch results (server side change)
•Fix for watching films through Combat Record
•Fixed compassSpectatorsSeeEnemies exploit
•Fixed 3rd person fov exploit
•Fix for infinite supply drop exploit.
•Fixed crosshair flickering when stereo is active.
•Various spawn improvements
•Various sound improvements
•Fix for Zombies - Teammate shadows not displayed properly.
•Fix for radar not staying on in One in the Chamber when it should.
•In a Domination match, the Position Secured medal is no longer delayed.
•'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
•Fix for choppy final killcam in dedicated servers.
•Various map glitches fixed.
•Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by his)
•Added mixed hardcore playlist
•Added mixed barebones playlist
•Added 12 player versions of all playlists
Black Ops Rcon Tool:

•Reduced timeout values. Connect (or failure to connect is faster).
•Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars.
•Added Settings and Console tabs for Ranked servers.
•Fixes a bug where the "Server" tab doesn't update values when connecting to a new server.
•Added version number to the title bar.
•Fixed a bug where UI state didn't persist after switching to another server.
•Added "disconnect" button.
•Fixed map "set" to not use admindvar.
•Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars.
•Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error.
•Truncated all message fields to 140 chars.
Last edited by The Dude on December 16th, 2010, 7:59 am, edited 3 times in total.

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Re: patch in work ...

Post by ultralala » December 3rd, 2010, 1:25 pm

Awesome Jump xD Wheres "Stop refresh"-function? :S
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Re: patch in work ...

Post by [SoE]_Zaitsev » December 3rd, 2010, 3:33 pm

They really must be watching these forums right ? I mean, even patching the Array custom speed one. lulz
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Re: patch in work ...

Post by Pedsdude » December 3rd, 2010, 4:37 pm

The Dude wrote:•/connect
•/reconnect
Obviously incomplete game!
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Re: patch in work ...

Post by F |Madness| U » December 3rd, 2010, 4:50 pm

I like how they've even posted how to do/where are the glitches. Meaning that more people can abuse those glitches until the patch comes (which will probbaly be weeks or so still).
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Re: patch in work ...

Post by Drofder2004 » December 3rd, 2010, 8:00 pm

Don't worry, they have managed to break at least one thing while fixing the others, maybe by fixing these spots, they will unintentionally open thousands more >.>
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Re: patch in work ...

Post by Mooselflies » December 3rd, 2010, 9:06 pm

more tactical glitches!!!

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Re: patch in work ...

Post by sk1ll » December 3rd, 2010, 9:40 pm

It's so hard find jumps on Black Ops :(

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Re: patch in work ...

Post by Hoogie » December 4th, 2010, 12:41 am

madnesslink5 wrote:I like how they've even posted how to do/where are the glitches. Meaning that more people can abuse those glitches until the patch comes (which will probbaly be weeks or so still).
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Re: patch in work ...

Post by Frazzer » December 6th, 2010, 9:23 pm

User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

Epic fail! There you can see that they just copy / pasted the MW2 engine (same glitch there) :roll: .

-List of epic fail map bugs-

:roll:
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Re: patch in work ...

Post by [SoE]_Zaitsev » December 7th, 2010, 11:48 am

epic fail maps ?

If we're talking about fail maps CoD4 takes the crown :P But hey, is that a bad thing ?

Also, how do you do the infinite carepackage thing ? I called in an RCXD a few times and died really shortly after that and very sometimes I could drive 2 cars in a row if I died quickly.
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Re: patch in work ...

Post by F |Madness| U » December 7th, 2010, 2:00 pm

- Edit -

Drofder: Many people know how to do the glitch and those who do NOT know how to do it, certainly don't need an explanation. The glitch is a potential banable offense if caught doing it on a live server...
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