

Moderator: Core Staff












Code: Select all
menuAllies()
{
	if(self.pers["team"] != "allies")
	{
		if(self.sessionstate == "playing")
		{
			self.switching_teams = true;
			self suicide();
		}
		self.pers["team"] = "allies";
		self.pers["weapon"] = undefined;
		self.pers["savedmodel"] = undefined;
		//self setClientCvar("ui_allow_weaponchange", "0");
		self setClientCvar("g_scriptMainMenu", game["menu_ingame"]);
		self notify("joined_team");
		self notify("end_respawn");
	}
	if(!isdefined(self.pers["weapon"]))
		{
		self.pers["weapon"] = level.oitcgun;
		spawnPlayer();
		}
}
<LT>YosemiteSam[NL] wrote:*EDIT!!!!* solved it already....was the weapons_mpdeck16 file that screwed things up



