mp_mix_v2 LOOK!!

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abbouncerz
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mp_mix_v2 LOOK!!

Post by abbouncerz » August 4th, 2010, 1:00 am

This is a bounce map i made a while ago so yeah just have a look

author: abbouncerz Xfire abbouncerzz
map name:mp_mix_v2
NON-Old-school
download link:http://www.mediafire.com/?0497ce8m37u7tgi
screenshot:Image


SCREENSHOT if that dont work http://s808.photobucket.com/albums/zz1/ ... mix_v2.jpg

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Hoogie
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Re: mp_mix_v2 LOOK!!

Post by Hoogie » August 4th, 2010, 1:08 am

Looked.
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|Master|
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Re: mp_mix_v2 LOOK!!

Post by |Master| » August 4th, 2010, 8:01 am

It looks alright :? Try to work on your textures and jump(s)
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Image

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<LT>YosemiteSam[NL]
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Re: mp_mix_v2 LOOK!!

Post by <LT>YosemiteSam[NL] » August 4th, 2010, 1:39 pm

Hoogie wrote:Looked.

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Rezil
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Re: mp_mix_v2 LOOK!!

Post by Rezil » August 5th, 2010, 7:50 pm

Why are all maps for cod4 fullbright? Why do you only compile BSP and not the lighting as well? I mean, it's like 10 minutes of work and the map looks 10 times better. Although to be fair, in your case even lights wouldn't help much.

Look'd.
Drofder2004: Drofder's rules for reviewing a map
[...]
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---
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I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: mp_mix_v2 LOOK!!

Post by Pedsdude » August 5th, 2010, 8:42 pm

Rezil wrote:Although to be fair, in your case even lights wouldn't help much.
:lol:
Image
Image

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Re: mp_mix_v2 LOOK!!

Post by Ykarus » August 6th, 2010, 6:01 pm

@ Rezil agree.....
Image

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[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]

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jumpicek
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Re: mp_mix_v2 LOOK!!

Post by jumpicek » August 6th, 2010, 6:43 pm

Hmm, another "floating" map. Personally, I hate this kind of maps. However, I have to say that it's fun to play it. :D I like those bounces :D But you could have made it more harder and more sophisticated. :D
:D

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Re: mp_mix_v2 LOOK!!

Post by Apina » August 7th, 2010, 4:35 pm

Looks pretty good but try to work with textures and lighting
Image

abbouncerz
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Re: mp_mix_v2 LOOK!!

Post by abbouncerz » August 8th, 2010, 5:07 am

Rezil wrote:Why are all maps for cod4 fullbright? Why do you only compile BSP and not the lighting as well? I mean, it's like 10 minutes of work and the map looks 10 times better. Although to be fair, in your case even lights wouldn't help much.

Look'd.
i did compile lighting but it went wrong i tried again and it still went wrong so i left it anyway this was my first map so

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Rezil
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Re: mp_mix_v2 LOOK!!

Post by Rezil » August 8th, 2010, 5:56 pm

anyway this was my first map so
I'm getting tired of this bullshit reason. No, if you have put time and effort into your map and did some serious mapping(for a beginner) it wouldn't look as bad as it does. Look at Lev(waywaaaaard), his first map was mp_lev_facilities and it was pleasant to look at.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: mp_mix_v2 LOOK!!

Post by Sohvax » August 9th, 2010, 3:50 am

my first map is Mountainbase >.>

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